FishIndustry (Continued)

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Author: Mlie

Last revision: 1 Apr, 2025 at 21:04 UTC

File size: 1.63 MB

On Steam Workshop

Description:


Update of Rikikis mod https://steamcommunity.com/sharedfiles/filedetails/?id=758810805

– Removed the overwriting of defs and the custom patchoperation

[dsc.gg]
[github.com]


This mod adds several fish-related resources, buildings and activities. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=13172.msg133445#msg133445

FishIndustry

There is so much water in this world and you always dreamt to eat a fresh grilled fish! Here it comes, the Fish Industry debarks in Rimworld!

Features

– Fishing zone: designate a zone where your fishers can fish. Waters can be dangerous if tailteeths live in this biome.
– Fishing pier: simple building built on water. Allow your hunters to catch safely some fishes. Use corn or rice to fasten fish catch!
– Aquaculture basin: advanced building used to breed some aquatic species. Expensive renewable source of meat. Is unlocked by "Aquaculture" research after "Hydroponics".
– New recipes at the campfire (to cook a grilled fish simple meal).
– Oyster as joy food.
– New meditative joy activity on fishing pier (watching shiny water).

Important notes

– Fishing is a hunting job. The jobs’ priorities are defined as follow: hunting operating aquaculture basin fishing at fishing pier.
– You can stop fishing activities by forbidding the pier or aquaculture basin.

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