Heightmap Fix (RE_Kenshi)
Uses RE_Kenshi’s ability to overwrite hard coded files paths to fix bugs and mistakes in Kenshi’s heightmap.
Following the correct installation process is very important for this mod, otherwise it will do nothing and waste space on your computer.
—–Installation—–
1. Install RE_Kenshi[www.nexusmods.com], this is required to allow Steam Workshop mods to overwrite hard coded file paths such as the heightmap.
2. Subscribe to Heightmap Fix and make sure it is enabled in your launcher, same as any other Workshop mod.
3. From Kenshi’s main menu, open Options > Mods > RE_Kenshi Settings > Performance > select "Use Vanilla Heightmap Implementation".
—–Changes—–
-Fixed large terrain spikes around The Crater
-Fixed terrain seams in Wend, Great Desert, and Spider Plains.
-Fixed hundreds of broken pixels in Cat-Lon’s Exile.
-Fixed 2×2 hole near Gut.
-Fixed 2 1×1 holes in the northwest Arm of Okran.
-Fixed 1×1 hole on the border of the Hidden Forest and Northern Coast.
-Fixed large 40×40 hole in The Pits East, near the Dead Workshop, made it look like a quarry.
-Fixed massive square which sat under the water level in the north-western portion of the map.
—–To-Do List—–
There is apparently a hole in the map somewhere in the Cannibal Plains. Haven’t found it myself.
—–Technical Info—–
For vanilla Kenshi users and RE_Kenshi users who use Compressed Heightmaps, you will need to manually install from the Nexus page[www.nexusmods.com]. This is recommended if you need additional performance from RE_Kenshi heightmap compression.
This mod has a large file size due to containing an uncompressed version of Kenshi’s Heightmap (512 MB). Mod pack creators, please make sure to include the correct instructions for installation so your modpack doesn’t have unnecessary file bloat.
According to Cattrina, this should be compatible with other mods which also modify RE_Kenshi.json. There are only a few mods which do this, but let me know if you find any incompatibilities.
—–Credits—–
This mod is an updated version of Simple Map Fixes[www.nexusmods.com]. Thanks to Undernier for allowing me to update this mod <3
Thanks to Neman for fixing a massive square which sat under the water level in the north-western portion of the map.