Cat’s Warhammer SWEPs

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Author: Shiri'kai

Last revision: 2 Apr, 2025 at 00:25 UTC

File size: 167.41 MB

On Steam Workshop

Description:

Weapons made from models and code around the community customized to be effective for most servers. Mostly is a personal project in figuring out how TFA weapons work and using some models that didn’t have swep counterparts available.

Models addition only needed if do not already possess the necessary models through other addons.
Standard SWEPs models needed for lore and legacy weapons as they are the base view and world models

Every weapon has it’s pattern/class in the inspection menu. Tried to make them as lore accurate as viable

Ranged and even Melee weapon statistics easily altered through DWEP for servers. Everything should run off easily changed values.

Ability to choose between 3D or 2D scopes

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BASE SWEPS: More modern models and include many attachments
Notable Inclusions:

Autoguns
– Many attachments including underbarrel grenade launcher
Lasguns
– Many attachments including bayonet
Bolters
– Human and Astartes versions
Hellguns
Autocannons
Chainswords
Power Axes
Power Swords
Stubbers
Ogryn Weapons
– Rippergun
– Tribal Club
– Mace and Chimera Hatch
Flamers
– Burn target without lighting on fire
Melta guns
– Limited range but powerful. Can be focused to increase range and armor damage
Melta bomb
– Timer from 5 seconds – 1 hour
Plasma Guns
– Hitscan and projectile modes
– Overheating mechanic. Damages user if too high. Hold Interact and Walk to vent (Default E + ALT)
Missile Launcher
– Frag, Krak, HE, Melta missiles
Grenade Launcher
– Frag, Krak, HE grenades
Boarding Shield
– Can block projectiles and melee attacks, while still allowing the ability to shoot

Grenades: Hold E + Left click to cook
– Chem: Deals more damage longer inside of radius, and slows players
– Fire: Deals constant damage inside radius and stops NPCs from walking through
– Frag: Variable timer and impact
– Krak: Sticks to what it hits by default
– Smoke: Stops NPCs from targeting through the smoke
– Stun: Flashbang on players, stuns NPCs
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LORE SWEPS: Based off images and statistics found in lore
Notable Inclusions:

Agripinaa Autogun
M36 Lasgun
Lucius Lasgun
Talon Autopistol
Voss Grenade Launcher
Vraks Stubpistol
Mk. 2 Gyro Stabilized Hellgun

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LEGACY SWEPS: utilizes older models and are based around the time of Great Crusade and Horus Heresy
Notable Inclusions:

Mk. 1, Godwyn, Heresy, Phobos, Tigrus, Umbra Bolters
Combi-Weapons with functional attachments: (Hit E + Click to activate)
– Combi-Bolter
– Combi-Flamer
– Combi-Melta
– Combi-Plasma
Librarian Staff
– Fire Warp Bolt, Chain Lightning, and block with force shield
Crusade Era Assault Cannon
– Revs up to max rpm
Crusade Era Energy Weapons
– Plasma Blaster
– Multi-Melta
Graviton Gun
– Scales damage off max hp of target
Volkite Guns
– Chance to explode target on kill
Power Melee Weapons
– Power Swords
– Power Axes
– Power Halberd
– Lightning Claws
– Power Fist
Various Chain Melee Weapons
– Chainswords
– Chain Axes
– Chain Glaive
– Eviscerator

Notable CHAOS versions of:

Bolters
Plasma Guns
– Chaos tinted plasma
Melta Guns
– Chaos tinted melta
Flamer
Sorcerer Staff
Autocannon
Chain Weapons
Power Sword
Power Axes
Sword for each God
– Prophet’s Razor (Tzeentch) – Striking a target triggers one of 15 random effects: 5 beneficial, 5 harmful, and 5 neutral.
– Reaver’s Fang (Khorne) – Each hit grants Bloodlust, increasing lifesteal, damage, and armor on kills. Stacks reset if no hit is landed in time.
– Charnabal Sabre (Slaanesh) – Hitting an enemy grants Perfection, boosting crit chance and movement speed. Missing resets stacks.
– Plague Blade (Nurgle) – Strikes inflict stacking Plague, dealing DoT. Healing and armor regen increase based on infected enemies.

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