Volumetric Clouds Shader

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Author: Evgeny Akabenko

Last revision: 28 Mar, 2025 at 03:06 UTC

File size: 57.59 MB

On Steam Workshop

Description:

This is a shader for volumetric procedurally generated clouds, based on Perlin noise, which is good for natural generations. The noises will be changeable. I will add them in the next update.

Added mixing of cloud colors with sun colors to the shader.

Credits:
Mee (GWater developer) – The original author of the shader.
Akabenko – Restored and completed the lost shader. Adding improvements.