Teddie

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Authors: ShadowKing, Dr. NaN + Three Dead Medics

Last revision: 2 Apr, 2025 at 01:47 UTC

File size: 2.42 MB

On Steam Workshop

Description:

An OC majorly inspired by Pokemon Mystery Dungeon: Teddie!

NSpecial – Teddie will open his backpack and reach inside, showing 4 items to choose from. Press the corresponding direction to choose an item.

Fspecial: Teddie will wind up, then baseball swing a wand forward. This move stalls Teddie’s momentum mid air, as well as having different properties depending on the current held item. (Note, if you hold forward while mid air while holding either the blast seed, or one-shot orb, they will be sent flying forward instead of doing their usual effect).

Uspecial: Teddie will pull out an escape orb and teleport. Holding the special button, as well as a direction, can influence where Teddie ends up after reappearing.

Dspecial (grounded): Teddie will search the ground for an item, and add it to his inventory. The search is semi random depending on which items are missing.

Dspecial (airborne): Teddie will thrust his backpack downward, dumping a small chest out of it. If you are holding an item, the chest will take on different properties depending on which you were holding when performing the move. If you aren’t holding an item, the chest has a small chance to spawn an item, with the chance increasing with the more items you’re missing.

Major thanks go out to:

Spiderboi – Base sprite

Rick DIO James – Most animations and assets

frtoud – MAJOR coding help, as well as some extra animations (Seriously, you did like 80% of the work I can’t thank you enough!)

Kocakup – Preview drawing

Opengunner – Balance feedback as well as teaching me how to code

Tenchuninja (MY GOAT) – Balance feedback and alts

Flasher (MY OTHER GOAT) – Balance feedback and alts

Delta Parallax – Testing and feedback

Thank you all SO much, Teddie would not exist without the MASSIVE help of all of you!!