Prepared Spells: High Elf submod

If you liked this item, please rate it up on Steam Workshop page.

Author: Thunder

Last revision: 2 Feb, 2025 at 13:04 UTC

File size: 166.3 KB

On Steam Workshop

Description:

At its core this mod lets you pick and choose what spells you want for Teclis and Alarielle while Archmages and Eltharion are able to learn a few spells from any lore of magic.

How it works

Archmages (3 slots, 4 for high mages), Teclis (6 slots), Alarielle (6 slots) and Eltharion (2 slots) have been assigned a maximum number of spell slots and available lores of magic.
Archmages and Eltharion can select one additional lore (other than the one they already know).
Alarielle can learn 6 spells from lore of life, light and high.
Teclis can learn 6 spells from any lore.

At the start of the campaign Teclis and Alarielle will be restricted to just 1 of their available lores of magic.
Skill points will increase this limit to where you can select as per above.

Lords gain 1 spell slot every 10 levels up to their maximum.
You cannot respec once you have committed to a lore. However, resetting all skills will also clear all prepared spells and lores.
Respecing is not possible.

Character specific changes
Teclis

All spells have been removed from the skill tree and have been replaced with generic spell buffs that affect all lores of magic.
At the start of the campaign you now need to choose a lore of magic and learn a spell. At level 1 you can only learn from 1 lore of magic and there is no way to respec. Skill points will eventually add +6 lore capacity which lets you pick and choose from any lore.

Alarielle

All spells have been removed from the skill tree other than lore passives.
Arcane conduit has been replaced with Greater Arcane Conduit.
Similarly to Teclis you now need to select a spell and a lore at the start of the game.

Archmages

They are able to learn up to 3 spells from an additional lore of magic.

Eltharion

He is able to learn 2 spells additional lore of magic

Note on AI

Since the magic skills for Alarielle and Teclis have been removed the AI would not normally have access to any spells.
To get arround this, the AI will learn the vanilla spells for Teclis and Alarielle at some level thresholds. By level 16 both lords will have all of their vanilla spells assigned.

If you confederate these lords you can just spec spells as normal.

Other mods

This mod is part of my ongoing project of to port spell selection to major spell casters.
The full list of submods is listed on the "Prepared Spells: Core" mod page. (https://steamcommunity.com/sharedfiles/filedetails/?id=3397634593)

Download
Required items:

Click the title to search on this site.


Prepared Spells: CoreSteam Workshop