Animal Cults – Society Traits
I really loved how the Primal update focused on cultures that worship or integrate certain animals into their culture but I feel it didn’t go far enough.
There are so many cool animals and creatures available in the game that the player never gets access to or cannot access them reliably. So I decided to create this mod.
This mod will add a number of society traits allowing players to recruit wildlife units however, they will still be locked behind tiers. This mod focuses more on themes than balance so player consideration is advised.
The current plan is to add a number of society traits each focusing on a certain type of animal, such as bears, wolves, birds and then allow players to recruit those specific units.
I plan to continue to update this mod should new wildlife get released or if players wish a certain type of Cult to be added.
All Cults, the benefits they provide and the animals you can recruit can be found in this doc here
https://docs.google.com/spreadsheets/d/1dZ1BFKvZIwAilorUniIUbm-P3iS8Ra89OuQJKJCF3DU/edit?gid=1975033005#gid=1975033005
Update 6.11 – Fixed missing icon for cult identifier icon
Update 6.1 – Added Fire Elemental Spirits, Water Elemental Spirits, Frost Elemental Spirits and Storm Elemental Spirits to their respective cults. Added an Icon to the Unit Panel to allow players to see what animals are units from Animal Cults, added several adjustments to prepare for Animal Cults – Expanded update.
Update 6.0 – Another large update, All creatures are now updated to be more inline with Triumph’s changes, every animal has been gone through. Updated to allow nomad culture to use Animal Cults. Fixed bug with serpent spits doing too much damage. Reduced cost of sea cult summons, added two summon spells to cult of the umbral for their chaff units. Removed health bonus from all units, now using Triumph’s own system called Combat Trained, I have assigned it to all cult units as a replacement.
Update 5.0 – Updated for Archon Prophecy
Update 4.0 – Huge update with too many things to list here, Rebuilt the mod from the ground up to better integrate with expanded version. 3 new cults Cult of the Frost, Cult of the Blight, Cult of the Lightning. Themed around their element. Spiders, cats, crystals and inferno units all have new abilities, Some cults now have unique building chains to unlock their animals. Some cults have new units.
Update 3.2 Bug Fixes, Added War Hound to Cult of the Wolf, additional mana to cult of the crystal to help with mana expensive units, final prep for new Expanded Wildlife Mod.
Update 3.1 Loca Fixes, Slight nerfs to the new traits(thought they were slightly too powerful). Added prep for new Expanded Wildlife Mod
Update 3.0 Giant Kings update. Added 4 new cults, Cult of the Ape featuring the new Ape Units. Cult of the Crystal featuring the new Lithorine Units. Cult of the Fey, featuring the 4 seasons of fairy and their Scourges. Cult of the Tribe, featuring Ogres and Trolls, including the new Ogre Variants added in the Giant Kings DLC. Primordial Basilisk added to Cult of the Snake. Pyremoth and Primordial Pyremoth added to Cult of the Insect.
Update 2.0! Split crocodiles into their own cult, Cult of the Mire. Added new abilities and benefits to each Society Trait, Fixed a number of Loca issues, Added Loca Hyperlinks, Fixed missing Umbral Demon unit stats
Update 1.91 Fixed some missing Loca
Update 1.9 Created additional benefits for the Cult of the Bear, Cult of the Insect, Cult of the Snake and Cult of the Wolf
Update 1.8 Update for Ways of War!
Update 1.7 Cult of the Sea Complete! Recruit Crocodiles and Hermit Crab, 3 new summon spells for krakens and nimu units, must be cast on owned ocean tile.
Update 1.6 Cult of the Boar and Cult of the Inferno Complete! Changed costs of multiple animals from gold to mana where appropriate. Added Mana income boost to Umbral cult to help with unit upkeep. Fixed fleshling that wasn’t appearing. Added Loca that was missing.
Update 1.5 Cult of the Umbral Complete!
Update 1.4 Cult of the Spider complete! Fixed some icons to better represent their animal cult, changed cult of the insect from shadow to nature.
Update 1.3 Cult of the Tusk complete, Cult of the Feather complete
Update 1.2 – Wolf and Serpent Cults Complete
Update 1.1 – Insect and Worm cult complete!
Removed additional buffs from society traits as they weren’t currently working. Will work on making them more interesting later.
Update 1.0 – Mod release
I am open to all suggestions and balance ideas, so please comment them down below.
Modding is a very time consuming process, if you’d like to support me for the work I do please consider donating on paypal [www.paypal.com]. Any amount you can spare really goes a long way.
If you don’t believe I have earned your donation then please consider donating to one of the other amazing members of this community.
I know they’d very much appreciate it. Thanks
Required DLC:
These DLC should be installed in order to use this item.
Age of Wonders 4: Empires & Ashes
Age of Wonders 4: Primal Fury
Age of Wonders 4: Eldritch Realms
Age of Wonders 4: Giant Kings
Age of Wonders 4: Archon Prophecy
Age of Wonders 4: Rise from Ruin
Revisions:
Old revisions of this mod are available below. Click the link to download.