[Non-WOTC] AWC Cost & Other Fixes

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Author: Mr. Nice

Last revision: 17 Jun, 2016 at 09:47 UTC

File size: 238.59 KB

On Steam Workshop

Description:

This mod is not compatible with War of the Chosen. My spiritual successor WotC mod which fixes interaction issues is here:
[WOTC] Ability Interaction Fixes

"AWC Cost & other Fixes" primarily changes what several abilities which fire the primary weapon cost when granted as an AWC ability. Most of thse abilities are hard coded to the Action Point cost of firing the Primary Weapon of their native class, which is problematic when they are granted as an AWC ability. Additionally a couple of other interactions relating to Action Points between AWC and class abilities are fixed. All changes can be individually turned on and off in "XComAWCCostFix.ini" (located in (steam install location)steamappsworkshopcontent268500662068623Config). All except one change are set to be turned on by default.

List of Fixes

Default to On:

  • Ability Cost changed to match Primary Weapon fire cost, not hard coded to original class primary weapon fire cost:
    • Deadeye
    • Rapture
    • Hail of bullets
    • Kill Zone
  • Serial changed from requiring 2 remaining action points to activate, to remaining action points of firing the Primary Weapon.
  • Fixed so they Proc on kills from Second Shot of Rapid Fire or Chain Shot:
    • Death from Above
    • Serial

Defaults to Off:

  • Implacable special move only Action Point changed to no longer be consumed by abilities which end a soldiers turn. This avoids Implacable being "wasted" when Death from Above, Serial or Inspire allow another ability to be used after Implcable procs.

If you discover another odd/buggy interaction between abilities, mention it in the comments on Steam and I’ll have a look.

Rapid Fire and Chain Shot were about the only abilities which did correctly match the primary weapons firing cost by default.

Compatability

Is Long War 2 compatible.
Overrides X2AbilityCost_ActionPoints and X2AbilityCost_QuickdrawActionPoints. May also conflict with other mods which modify the above abilities.
It is compatible with AWC Squadsight Fix. That mod does apply the same fix to Hail of Bullets and Rupture, but applying the fix twice does no harm.
Infact I highly recommend that mod for its complementary purpose of making squadsight apply to AWC skills as you would expect.
Specifically coded to fixup the matching Grimy’s Loot Mod weapon abilities as well, they have their own entires in the .ini file if people prefer those abilities left untouched while fixingup the AWC granted abilities.

Other Mods by me
  • Non-WOTC Mods (WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Keeps the other improvements added in the patch.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the ‘Demolition’ ability.
    • Shaken Scars are Back! The name says it all, but to those who weren’t around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers.
    • Armoury Navigation Fixes, which fixes various issues with the navigation bar in the Amoury screens, largely stemming from the controller support patch.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
  • WOTC Only
    • Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols.
    • Chosen Info Controller Support, adds controller support for bringing up the Chosen Information Screen mid mission.
    • Peter’s Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
    • Better Grappling!, fixes issues with Grappling targeting in certain world geometry.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!