AWC Healing Rework

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Author: -bg-

Last revision: 22 Jan, 2017 at 02:46 UTC

File size: 248.83 KB

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Description:

Changes the way AWC healing works slightly, engineer staffed at AWC now have a configurable bonus heal rate instead of just +100%, also gives AWC 2 extra soldier slots (upgrade required) that can perform accelerated healing on a soldier for each slot.

The default engineer global heal rate increase is 25% and accelerated healing is +100%, the default number of extra slots is 2 and is also configurable. To configure, launch the game with the mod active once and you may change the values in Documents/My Games/XCOM 2/XComAWCHealing.ini

or create the file with the following contents if you don’t want to launch and close once:
[AWCHealingRework.X2AWCInjured_Slot]
NumExtraSlots=2
DONOTCHANGE_HASINIT=True
AWC_HEALBOOST=0.250000
AWC_SLOT_HEALBOOST=1.000000
ConfigVersion=2
HEALSLOT_COST_SUPPLIES=100
HEALSLOT_COST_SUPPLIES_INC=50
HEALSLOT_COST_ALLOY=0
HEALSLOT_COST_ALLOY_INC=10
HEALSLOT_COST_ELERIUM=0
HEALSLOT_COST_ELERIUM_INC=5
HEALSLOT_UPKEEP=5
HEALSLOT_UPKEEP_INC=0
HEALSLOT_POWER=1

or use Mod options screen and configure them in-game (Still need to restart for number of slots effect to be updated)

You may customize upgrade/power cost per difficulty by assing the following section to Documents/My Games/XCOM 2/Config/XComStrategyTuning.ini
[AWCSoldierHealingUpgrade1_Diff_1 X2FacilityUpgradeTemplate]
iPower=-5
UpkeepCost=50

where UpgradeX means the Xth slot upgrade and Diff_Y means difficulty level 0= rookie, 3 = legend

WARNING: Before activating/deactivating this mod or changing settings values, make sure your AWC is EMPTY, which means no engineers staffing or soldiers in the acelerated healing bay, otherwise they might be using an incorrect healing rate afterwards.
If you want to disable this mod, free up all accelerated healing slots first otherwise it may cause unexpected behaviour, disabling and re-enabling the mod will also cause you to lose all accelerated healing slot upgrades.

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

This mod overrides UIFacility_AdvancedWarfareCenterSlot and is not compatible with any mods that overrides the same class. I did make this mod as modular as the existing code allows me to so it should be compatible with scientist slot in AWC mods.