Equipment Modifications Redone

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Author: SkyWølf

Last revision: 16 Mar, 2025 at 21:46 UTC

File size: 23.15 KB

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Description:
Works with 7.5!

Description

Are you tired of rerolling your weapon modification for the hundredth time just to get a decent roll? Do you think that gear with random stats belongs in looter shooters but not your beloved X-Universe? Then I might got just the thing for you. Let me introduce the lastest in SkyWølf ind. developments: Equipment Modifications Redone.

This is a complete overhaul and rebalancing of the equipment modifications available in the game. Replacing RNG and bad trade-offs with a selection of meaningful upgrade choices that are fit for purpose. Ranging from minor at the lowest tier to massive improvements at the top end. Tier 3 is very close to the best rolls you can achieve in vanilla but with some balance changes to give each modification a destinct purpose.

Example:
In vanilla you should never craft the Obliterator (T3) modification because Annihilator (T3) was superior in every way assuming you had good rolls for both. Now Obliterator is focussed on high damage and cooling. Making it a perfect fit for weapons with high burst damage that run very hot (less than 80% sustained dps).

The Screenshots show all the available equipment modifications. Sadly you can only see the primary bonuses and number of additional properties before crafting. But this should give you a good indication of the powerlevel for each tier. I might provide a detailed overview of all the modifications in the future. For now, have fun exploring! This is an X-game after all.


(Un-)Installation Guide:

Important!
Before you install or uninstall this mod make sure to dismantle all your crafted equipment modifcations.

A lot of the lower tier modifications and the tier 3 surfaceelement damage modification get removed or repurposed and you might not be able to dismantle them while this mod is active. The game will instead assume the item in question is unmodified and will overwrite the modification. At which point there is no way to get the materials back except by deactivating this mod and reloading an earlier save. Some repurposed modifications had their crafting costs changed to reflect their new tier level. So you might want to dismantle them before uninstalling this mod or you could get back lower tier materials than you used.

If you don’t use VRO you might see a red exclamation mark after extensions.
If you see a red exclamation mark behind extensions then X4/Steam is being stupid and it listed VRO as "on" and "requiring an update" because nothing of VRO is actually downloaded. In this case click on VRO and change "subscribed" from "yes" to "no". This happened to me with some other mods that have optional dependencies.

Apart from that:
(Un-)Subscribe


Known Issues:

– Some high tier modfications will be available from early research.

This can’t be fixed without messing with scripts for the main story missions. I will never fix this issue because it doesn’t really matter getting the research done is so easy and fast that if you have the high tier components for those you’re probably done with all the research anyway.

– Reward ships that come with equipment modifications which are removed by this mod will lose those modifications.

Same as above it would require changes to the mission / reward scripts which is outside the scope of this mod.


Compability:

– Tested with 7.5 and all DLC but also works without
– Savegame compatible (see installation instructions)

In general this mod is incompatible with any mod that makes changes to equipmentmods.xml and the corresponding t file entries or wares.