LW2 Tactical Suppressors
THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!
This mod extends the LW2 suppressor weapon attachements to allow staying concealed with a successful killshot.
It does NOT replace the default behavior (reduced infiltration time, no noise), its just an addon.
If you do not use LW2 you can sub to CovertOps Gear for silencers.
V 1.2 Custom Silencer Sounds for Conventional, Magnetic and Coil Guns
V 1.1 Shadowstrike debuff
V 1.0 Initial release
Increase suspicion by 20
* Allows silent kills
* Adds Ambush ability
Increase suspicion by 15
* Allows silent kills
* Adds Ambush ability
Increase suspicion by 10
* Allows silent kills
* Adds Ambush ability
Overwatch a single target with Covering Fire. This attack may critically hit.
If you kill the target you may remain concealed and gain Suspicion Level depending on suppressor.
Ambush can only be activated while concealed.
Sniper can use this only with 2 AP left (Snapshot Sniper excluded)
For more information about suspicion check silent kill mechanics below.
Whenever you successfully kill someone using a suppressor,
you remain concealed but you gain a certain suspicion level (depending on the suppressor).
Then you next stealth kill has a chance of (current suspicion level * current detection modifier)% to break your concealment even if you kill your target.
If nobody of your concealed soldiers silently kill for one round your suspicion level decreases by 10.
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).
For example your current detection modifier is 0.8 (you carry a smg) and you have a current suspicion level of 40,
your next silent kill has a chance of 32% to fail (40 suspicion level * 0.8 detection modifier).
If you miss your shot or don’t deal enough damage to kill your target your concelmeant breaks no matter what.
The detection modifier is capped at 0.5 minimum for this calculation.
If you silently kill a enemy from an unactivated pod,
the rest of the pod will be activated and get a scamper move to take cover or search for you.
There a two modes: Global Suspicion (the default) where you have one suspicion level for all you troops
and Individual Suspicion where the level is tracked for each soldier individually.
You can turn off or tune this mechanic in the XComStealthOverhaul.ini.
Note if you are using more of my stealth mods you will have multiple XComStealthOverhaul.ini files.
Then you will need to first remove a config entry (by addind a "-" before the line) and then add it ("+") so your changes survive the xcom 2 config cascade.
For example you want to turn of the mechanic:
-bUseSuspicionMechanic=true
+bUseSuspicionMechanic=false
Weapon Category also modify the suspicion per shot:
Pistol: -5
Smg: 0
Rifle: 5
Sniper Rifle: 10
Shotgun: 15
Cannon: 15
Final suspicion increments per weapon category and suppressor:
Since Shadowstrike gets pretty op with this mod you will get a negative modifier to hit and crit chance equals to your current suspicion level.
So Shadowstrike gets less effective the more suspicion you accumulate.
if you don’t want to use the debuff you can set
bUseShadowStrikeDebuff = false
in XComLW2TacticalSuppressors.ini
This mods features a silencer sound overwrite for conventional-, mag- and coil weapons.
The sound is only overwritten if the weapon has a supressor attached of course.
If you don’t want that feature set
bUseSoundMapping=false
Everybody at Pavonis Interactive for the LW2 mod!
Suppressors are part of the LW2 mod. This mod only extends their functionality on the tactical layer.
Donations
Since you asked for it. Please feel in no way obliged to donate anything. Also note any donation doesnt entitle you to demand any feature/bugfix/whatever. See it as a tip if you really like my work.
donate link[www.paypal.com]
