Initially Destroyed Worlds [ESG]

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Author: mdel

Last revision: 2 Feb, 2025 at 06:15 UTC

File size: 807.8 KB

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Description:

Allows destroyed planets to spawn during galaxy generation.

The only ruined world you’re likely to encounter at the start of the vanilla game is Harrow, the orbit of Academy HQ. This mod aims to add a little more tragedy and variety to the universe by allowing other (unnamed) destroyed worlds to spawn as well. Both gas giants and telluric planets may randomly appear in the destroyed state. Casualties of long-forgotten feuds of the Endless and Lost, perhaps? Who knows.

The idea is to add flavour without affecting strategic balance significantly, thus the probability is intentionally slight (roughly 1 in 60). Ones that you do find may be repaired into a habitable condition with Behemoths (from the Supremacy DLC), which could give a little extra push in that tech direction in certain starting scenarios.

If using Endless Moons, this mod must be loaded after it.

This is the ESG-compatible version of the mod (to be loaded after ESG). It should not be used together with the original one.

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ESG Mod - 1.6Steam Workshop