Not Quite Nitrate (Performance and Bug Fixes)
Implements simpler, compatible performance tweaks: it’s *not quite* Nitrate. Also includes configurable bug fixes.
Made by me, Tomat, 50% of Nitrate.
Should work fine with Nitrate.
Join the homepage for support: https://discord.gg/vPTUZcvXjg
Send me money to support me: https://ko-fi.com/steviegt6
Below is a brief summary of performance patches made by this mod and their impact on their respective targets.
BetterGetColorSlice: Makes GetColor4Slice and GetColor9Slice ~8x faster from limited testing. Small general performance boost during tile rendering.
FasterAssetLoading: Currently just rewrites certain cases of image loading to reduce generated garbage which results in an admirable speed-up. Won’t be too noticeable typically since the work is threaded.
FasterBfsPlotTile: Makes PlotTileArea ~25x faster. Massive performance boost to Fairy Glowsticks and Dirt Bombs; allows 1000 Fairy Glowsticks to consume <4% of frame time (vs 89% in vanilla).
FasterRenderBlack: Makes DrawBlack ~3x faster for me, depends on your logical processor count. Offloads work to multiple cores.
IgnoreAssemblyJit: Disables JITing of mod assemblies on load to speed up load times. Unfortunately may increase initial micro-stutter in-game, may become configurable eventually.
Configurable bug fixes:
"Better Liquid Slopes": (disabled by default) See the in-game config option for more information.
Developed By Tomat