Swamp Fever: Drought

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Author: мяFunreal

Last revision: 8 Jul, 2024 at 16:27 UTC

File size: 260.34 MB

On Steam Workshop

Description:

I’ve spent about a month and a half trying to make swamp fever suck less.
I think i managed, kinda. Takes about half an hour to finish it, now that water slow down is gone.
It uses the original skybox and color corrections. Making those mods still compatible.

Overall changes:
  • All water is replaced with mud, which does not slow you down.
  • The only bits of water that are left behind are more translucent, allowing you to see some fishies. (Stream in C3M1, pond in C3M4 and the water in the escape)
  • Swamp areas do not have any items unless the location was inhabited by humans
  • All items are found on shelves, tables, ect. No more random items on the floor next to a table.
  • Various relatively small visual changes and prop fixes.
  • All Saferoom doors are wooden doors. Seems better fitting for the swamp.
  • No witches spawn in deep mud, because you could not see them when they sit in it.

Plankcountry:
  • Start location is inside the store, as opposed to the traincar.
  • Moved Crashed helicopter, modified model to use the "Dark Carnival" chopper VTF. Is skin compatible with mods that change the VTF of the Concert Chopper.
  • Witches can only spawn on top of the catwalk.
  • One path past the "No Entry" bridge is always closed off, as it would be too easy to just make a B-line for the saferoom.
  • Culvert Pipe saferoom got a new model.
  • Survival location unchanged, next to item spawns.
  • Scavenge location unchanged.

Swamp:
  • Parachutists dangle around.
  • Parachutist Fallen Survivors will spawn carrying a random weapon or a gascan, along with their default items.
  • Plane Emergency Exit has no alarm. Because that just does not exist in real life. (Neither does the explosive removal of the door, but we need a reason for a panic event.)

Shantytown:
  • Some more lamps because they’re nice.
  • The GOD AWFUL bridge closes in a second.
  • Spawns two more tanks if you camp after the bridge event for too long. Stop asking about this, it’s not a bug.
  • Survival section is moved into Town. Because that’s where I would want to play.

Plantation:
  • Plantation house is Vandalized and in greater state of disrepair.
  • Swapped roof decorations to closer resemble concept art.
  • Cut a second hole into the roof to allow CI to enter.
  • Added five new rooms. Two of which are only for the Infected to enter.
  • Changed item Spawn locations. Four of the five locations are inside the plantation house.
  • Removed stationary gun because it was just too easy with it present. Nevermind that a run down wreck of a house would not have military equipment.
  • Navmesh has been modified so infected will spawn all around the Building.
  • Added infected ladders inside the building to allow Infected to move easier.


This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal"
Modifications or Redistribution of this addon without explicit permission is prohibited.
I have my own Discord server[discord.gg] where i post WIP screenshots. We can also just chat.