The Happyfice [v1.2]

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Authors: 7ᴇᴍᴘᴇsᴛᴲ, Henrietta, Ænima²

Last revision: 11 Aug, 2024 at 14:30 UTC

File size: 181.52 MB

On Steam Workshop

Description:

Another Volvo campaign remix, this time mixing the other two campaign that I rarely touch, being The Sacrifice (very sad) and The Passing (not very fun)
Main target is to give the old map a new look, thru lighting changes, and also make it so that the L4D1 survivor made it to the island they aimed to, and BILL LIVES.
The changes include several decorative pieces, making the map look somewhat more lively and colorful and a few to the layouts, some event were add and removed, but not too drastic.
The campaign included a custom talker script that replaces Virgil.txt

Stats:

Difficulty rating: MID
Average COOP playtime: 45-60 minutes (no restart).
Has basic support for Versus (ladders and script), but untested. Please report any bug you find

Map name in the console:
c7m1_happy
c7m2_happy
c7m3_happy
c7m4_happy
c7m5_happy

Map 1: Big Docks

Original: C7M1_Docks
I’ve removed the scripted tank spawn so as to make it more unpredictable
Added the panic event as a little extra risk moving forward

Map 2: Sunken

Original: C7M2_Barge
Many area are blocked off to create more tightspot/chokepoints make it easier for infected to attack
The gravel pile’s ramp now split in two and no longer have safety railing so the survivor could be pulled down by a smoker

Map 3: Deadlights

Original: C6M2_Bedlam
The sewer now has a walkway so fighting off the horde isnt a big issue, plus the tank are blocked from spawning in this area (or until the horde ends)
This is the first map where the survivor has to travel backward compare to the og

Map 4: B1tch Park

Original: C6M1_Riverbank
Filled the park with btches and mic hazard that can spawn a horde and then a tank

Map 5: Happy Ending

Original: C6M1_Riverbank
Simple hold out finale at the river bank with extra boat house from DT

Patch 1.2:

Map 1:
– Added a few physics prop for tank

Map 2:
– Disabled the ledge hang on the gravel ship
– Fixed end saferoom weapon spawn being ♥♥♥♥♥♥

Map 3:

Map 4:
– Prevented common from spawning near the end saferoom

Map 5:
– Added fish
– Various nav fixes
– Added a few more clip brush to prevent infected from getting stuck

Credit:

Mr. Who – Skybox textures
Henrietta – Lab rat
7EMPEST – Mapping, materials/textures, scripts