Lifestyle Perk Rework
Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty
Lifestyle Perk Rework is designed to limit how proficient any individual character can become, effectively setting a ceiling potential that corresponds to their stats. Now not every character is going to be able to get the best perks every single time. This mod does not change or replace any perks and stays true to the base game vanilla style with one difference. Each perk now requires a minimum amount of the relevant skill to acquire. So now, every character cannot become a master of everything. After all, does it really make sense that a person with 5 learning could make it to the perk of "Whole of Body" or "Scholar?" I don’t think so, and now they cannot.
The changes apply to the AI too.
While it might seem that maximising choice and freedom tends to lead to a richer role-playing experience (which is true in most cases), in practice the balancing of the perks tends to funnel players towards the same perks that are just outright better than others. This results in characters that feel too similar as they share almost identical skill sets across generations with very minimal variation. Hopefully, this balancing change will lead to characters feeling more unique.
This mod does not add any requirements to the Wandering lifestyle perks. Mostly because that lifestyle isn’t tied to a specific skill like the others more expressly are. I’d happily take suggestions about this though.
Slower Lifestyle Leveling doubles the amount of experience required to obtain a lifestyle perk.
Revisions:
Old revisions of this mod are available below. Click the link to download.
