Aquerr’s Bombs

If you liked this item, please rate it up on Steam Workshop page.

Author: Nerdi

Last revision: 23 Mar at 18:24 UTC (11)

File size: 2.9 MB

On Steam Workshop

Description:

Simple mod that allows mission makers and curators to setup different types of bombs within any object.
Those bombs can be then defused by the players via simple bomb GUIs or using Arma scroll interaction system / ACE interaction system.

Simply place an object in EDEN or Zeus and attach the desired module to it.

Current features:
– Eden module for keypad (does not have bomb attached, can be used for custom things)
– Zeus/Eden module keypad bomb
– Zeus/Eden module "hint" colored wires bomb
– Zeus/Eden module for memory bomb
– Zeus/Eden module for Morse bomb
– Zeus/Eden module for applying shots/expolsions vulnerability to an object (will make the object explode on impact, useful for creating explosive barrels)
– Zeus/Eden module for applying shots/explosions vulnerability to all objects by class name
– CBA events (for your scripts/mods)
– ACE Interactions when ACE is loaded

Future plans:
– GUI for wire bombs
– and more…

Feel free to send me your ideas/suggestions (either for new bomb types or other mechanics).

This mod requires to be installed on server and clients.

This mod was specially made for a TIS unit/group and as a modding learning project. 🙂

Links:
Github[github.com]
Discord[discord.com]
Wiki[github.com]