NERF Ogre Meat
I once had food shortage in my campaigns. It was when I sent an army on a sea voyage and forgot about it. Ogre Meat is one of the resources that become painfully irrelevant after a few turns.
6.0 update somehow managed to make meat even less of a thing. However, these modifications were made during ♥♥♥♥♥♥♥ campaign, so I was a little cautious not to overdo it. I will likely do another campaign with some other ogre lord to finetune this.
Main changes of this mod:
-Ogre camp buildings now cost a wee bit of gold, while tier 4 & 5 buildings cost more meat also.
-Meat generated in battle percentages have been decreased
-Offerings to the Maw cost 30
-Meat cost reductions have been toned down.
Safe to add and remove mid campaign.
NERF EVERYTHING! -series design philosophy:
– Designed for vanilla
– Typically my mods affect both AI and human, but due to their nature they often make the game harder for the player.
– Slow down the rate at which unique mechanics fade into irrelevancy, usually by making unique resource economy more scarce.
– Make campaign map more meaningful part of the game.
Visit my workshop for more mods like this, including nerfing stuff such as: global recruitment duration, replenishment, short/long victory buffs, attrition.