DKGamer’s Xenotypes – Nika Types
Update: Fixed an issue caused by the Longjump Legs gene that required pawns to be hemogenic. Replaced the gene with Cat Jump Legs. 1 second warm up, 8 second cool-down with a distance of 16 instead of the 19+ from the JongJump legs. Same complexity and metabolism costs
This mod introduces two new xenotypes, a few custom backstories, two custom factions, and custom pawn roles.
Genetically engineered as soldiers for The Great Wars, these cat-like Nika have taken to ranching (and sometimes raiding) in the post-war period. But here on the Rim, post-war never lasts.
Genetically engineered as scientists and support roles, these cat-like Nika joined the Nikamina on their Rim world ranches. Less accustomed to combat, they are more likely to be excellent teachers, scientists, and politicians.
Long, planet wide wars waged by corporations or governments for wealth, or resources, or simply bloodshed. The Nika types were first grown in vats, and then raised in laboratories. When the Nika were able, they became self-sufficient combatants, genetically engineering themselves and operating their own growth labs to mass produce the constant stream of bodies. When the wars ended, many found peaceful life ranching and farming the Rim. Others cling to combat, and strive to tear down their peaceful neighbors.
Adding 13 Adult backstories and 6 childhood backstories, with small snippets of lore and decently balanced bonuses.
Two new factions with new icons and flavored roles. Rough Ranching Nika, and the peaceful Outlander Nika.
The xenotypes are designed to work together, with higher combat Nikamina and the higher science Nikaji.
Fuaxthentic (not real) East-Asian style (loosely) name generation for Pawns and wild-west themed faction and settlement name generation.
Created by yours truly
Required DLC:
These DLC should be installed in order to use this item.
RimWorld - Ideology
RimWorld - Biotech