Grimy’s Bruiser Class
Ever wanted to use advent soldiers as meat shields? If so, the bruiser class is for you.
This is a beefy class focused on getting in close and drawing fire away from teammates.
Stats: More hitpoints and less aim than vanilla classes
Weapons: Shotgun and Pistol
Adds 12 new upgrades to Grimy’s loot mod
Can only be used on flankable enemies
Deals 2 damage
Stuns the target for a full turn
Target becomes full cover
Bruiser may take an additional pistol action, throw a grenade, or use draw fire after using this ability
2 turn cooldown
Bruiser may now Return fire up to once per enemy per turn, gaining 1 armor for 2 turns when doing so.
Bruiser may now return fire up to once per enemy per turn, marking each target when doing so.
Gunpoint now poisons enemies for 2 per turn.
Pistol abilities now poison enemies for 1 per turn.
Poison from gunpoint does not spread from unit to unit.
Gunpoint now increases armor by 2 for 2 turns.
Decrease the bruiser’s defense by 10 for 2 turns.
Increase the bruiser’s armor by 2 for 2 turns.
Increase the defense of allies within 25 tiles by 10 for 2 turns.
3 turn cooldown
+1 Flashbang Capacity
Flashbangs deal 2 additional damage
The bruiser now starts a turn with run and gun active while injured.
Fire your shotgun in a short range cone dealing fire damage
Can’t miss
Deals 30% less damage
Causes Burning
2 uses per mission
Fire a caustic shotgun slug that shreds armor and deals double damage.
2 uses per mission
Fire an electrical pistol shot that stuns organic enemies, deals triple damage to robotic enemies, and ignores armor.
2 uses per mission
Return fire from bruisers now decrease enemy aim by 15%
resonancER for Russian Translation
