SeeWhoSpeaks
When your pets speak, instead of the normal speech bubble, trigger a notification.
Has settings to hide the original message or to also trigger notifications for when the player speaks.
Note that if other mods do something when a character speaks and you disable the original message, it might cause that mod to not work depending on the load order (do not know any mod that changes this behavior though).
Dialogue triggered by other mods will be handled normally.
Settings can be adjusted in the config file that appears on ElinBepInExconfig after the first launch of the game with the mod enabled or by using https://steamcommunity.com/sharedfiles/filedetails/?id=3379819704 (allows changing the settings without restarting the game).
Use with PartyTalk https://steamcommunity.com/sharedfiles/filedetails/?id=3384121582 for more immersive party members!