Ultimate Expanded Field Command V1.993
UEFC combines the battle mechanics of Field Command Sengoku with the Expanded Japan map, Ashina’s Buildings/Units, and a Portuguese faction including new units and artillery. The whole system has been fit together better, with better balance and cohesion of design.
UEFC is for people who enjoy content maxxing, and playing all the battles.
IF YOU WANT 1.5x UNIT SIZES, GO TO C:Users[USER]AppDataRoamingThe Creative AssemblyShogun2scripts AND OPEN PREFERENCES.SCRIPT. CHANGE THE VALUE FOR CAMPAIGN_UNIT_MULITPLIER FROM 1 TO 1.5.
**MULTIPLAYER CO-OP DESYNCS A LOT
THE ENCYCLOPEDIA DOESNT WORK FOR NEW UNITS/BUILDINGS (stop asking)
REQUIRES THAT YOU OWN FOTS BECAUSE OF ASSETS AND MECHANICS USED (UEFC DOES NOT WORK WITH THE FOTS CAMPAIGN)
LOAD ORDER SAME AS THE ORDER IN THE UEFC COLLECTION
ONLY LENNY MODS AND UNOFFICIAL PATCH 1.7 ARE 100% SUPPORTED.
This wouldnt exist without Uanime5 and the thousands of hours he has put into Morning Sun. It also contains the work of Chewie, Fuwuvi, Ashina, Fourstrider, The_Yogi, JasonXIA and more. Big thanks to Who_ci, who gifted me the Ikko DLC.
See below for the list of all mods included and unique features of UEFC.
Features:
-Expanded Japan map with 142 factions
-12 Turns per Year, Enhanced Diplomacy, NO REALM DIVIDE (except when you take Kyoto and become Shogun, hardcoded)
-Full Portugal faction with Arquebusiers, Pikemen, armored Knights, and even ships crew armed with sabres and pistols.
-Portugal can have up to 25 missionaries from churches. Optional Ultimate Jesuits submod gives koku for every Church.
-Period-correct artillery pieces for Portugal. Japanese factions get access to European artillery through the Dutch Factorij port.
-Special Iga Ninja (Hattori) feature: the entire unit roster can deploy outside the normal zone.
-Forests give a larger cover bonus against range
-General units using Bows and Teppo are available to recruit!
-Changes basic Samurai as skilled archers in addition to melee combatants. Bow Samurai become "Kachi Samurai," a unit with limited ammo and better melee. The AI uses these troops as a second line that softens up your defenses as the first wave of melee units attack, then charges into the fray.
-Likewise, sword-wielding Cavalry has been removed. Instead it’s Bow and Sword cavalry. This reflects a more historical order of battle during Sengoku warfare.
-Additional recruitment buildings and units, such as garrison buildings and professional Ashigaru troops distinct from the standard "Kumi" groups of armed peasants. The names reflect a more historical distinction between professional and levied peasants.
-Additional Trade buildings by Ashina, which give different assortments of imported goods. Finally, a way to get that stone for your castles.
-Castle towers now ALL shoot guns, and all factions can recruit Teppo units from the castle chain. Both of these changes reflect how the Teppo was prevalent at sieges and how Daimyo would have kept their Teppo units close.
-All factions get some number of Long Yari Kumi, not just Oda.
-Raised perceived AI trade value of imports/exports that are not Warhorses, so they are more likely to enter trade agreements with you and each other.
-Additional ships, such as Teppo (gun) versions of Sengoku Bune, O Ataka Bune and Nihon Maru, and Red Seal Ships with 10 cannons. Japanese can recruit "Captured Galleon" with 24 cannons if the province has both a Dutch VOC Factorij and a Pirate Fortress.
-Improved sailing: The optimal angle of tacking across the wind now matches the value for real galleons and caravels. Sailing directly into the wind is much slower and the only time the boats reef their sails. Maintain momentum when turning across the wind.
-Improved ship combat from Lenny’s More Fun Boats. Archers and Gunners now RUN to their stations, and archers loose arrows much faster.
IMPORTANT AI CAMPAIGN DIFFICULTY MODIFIERS:
NOTE STEEP CURVE FROM H TO VH
HOW TO START PORTUGAL:
WARNING: DO NOT DISBAND UNITS AT THE START WHILE GENERAL DE SOUZA IS IN THE ARMY. IT WILL CRASH. MOVE HIM OUT OF THE SETTLEMENT IF YOU WANT TO DISBAND.
WARNING: After doing a lot of troubleshooting with other players, it looks like WINDOWS 11 might be causing recurring crashes.
Included Mods:
Lenny’s EJP+FCS Compatch balancing and units
Lenny’s More Fun Boats
Lenny’s Sengoku Autoresolve Fix
Portugal by locobilbo (original) and myself (expanded)
Chewie’s Field Command Sengoku + Lennys FCS Tweaks and balance
Fuwuvi and uAnime5’s Expanded Japan 12TPY + Portugal
Ashina’s Markets, Ports Produce Food, Garrison Buildings, Building Expansion with Units
Fourstrider’s Retainers 1, 2 + Agents + General Skills
Historical Banners by JasonXIA
The_Yogi’s Sengoku Artillery Pieces and Ships
Will’s Colored Morale and Fatigue Text
Danylo’s Pike and Shot 2 (portuguese weapons, Dutch Pirates)
Nanban Voice Addon by Vlakc, THANKS SNEDECK for helping me figure it out.
Garrison Unit Cards by Mr Tarzan
Chinese and Korean units from Morning Sun by Uanime5
Battle Ninja Units by Jaki
Special Thanks to @Frostyboiis for helping troubleshoot crashes and writing guides!
FAQ:
-Does this mod REALLY require FOTS?? YES IT DOES REQUIRE YOU TO OWN FOTS.
-Names of Portuguese Generals and Merchants use a Japanese name? Cant figure out how to fix.
-Amako units of 10 men to start. They get 3 regions and the game crashes if I delete units from starpos. Simple nerf! Otherwise Amako **always** becomes one of the more powerful clans early game.
-HELP MY GAME CRASHES: It’s the same answer every time: Use only my mods, Reinstall everything, delete user cache.
Recommended additional mods:
-UEFC: Battles 2.0: Gives some bow and katana units a much faster running speed so they can act as skirmishers and anti-skirmishers. Give it a try! https://steamcommunity.com/sharedfiles/filedetails/?id=3673045923
-Lenny’s Ship Campaign Realistic Movement: Completely changes how players and AI interact with ships and shipping. Sailing ships can move about 1/3 of the length of Japan, and rowing ships 1/4. As in reality, you cant know where the AI ships will be or where they are going. The way to control the waves is to station blockades at choke points and dont forget to defend your trading ports, and the trading ports of your allies, for them! https://steamcommunity.com/sharedfiles/filedetails/?id=3304964710
-Lenny’s Ultimate Weather: https://steamcommunity.com/sharedfiles/filedetails/?id=3463621631
-JasonXia’s Ultimate Colorful Historical Flags Submod: Does what it says on the tin.
https://steamcommunity.com/sharedfiles/filedetails/?id=3473629271&searchtext=jasonxia+ultimate
If you have Pharaoh: Dynasties, check out my excellent lethality based battle mechanic submod for Radious: Killing Blow!
https://steamcommunity.com/sharedfiles/filedetails/?id=3397569403&searchtext=Killing+Blow
If you like what I do and want to send me a tip, I have a little jar over here: https://buymeacoffee.com/lennyfroggins
Required DLC:
These DLC should be installed in order to use this item.
Total War: SHOGUN 2
A Total War Saga: FALL OF THE SAMURAI
Total War: SHOGUN 2 - Otomo Clan Pack
Revisions:
Old revisions of this mod are available below. Click the link to download.