qUIck_RCP

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Authors: Zyxpsilon, infectedm

Last revision: 8 Jul, 2016 at 20:06 UTC

File size: 3.18 MB

On Steam Workshop

Description:

Hi XCom-2 fans…

MOD-ID TAG = #630404126
DESCRIPTION = Colorizing Classes, Ranks and if needed — Perk Icons or other related HUD elements.

SUMMARY = This mod belongs to a modular set of HUD enhancements which will offer you various types of UI assets. I’ve decided to assemble these individual packages to let people use what they really want instead of imposing everything at once. Trust me, it’s much more flexible that way for everybody.

** DEVELOPMENT NOTE = This mod in now dependant on another "UI Tool";

SwappImg!

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UPDATES NOTES:

(08/03)–PS1; Have a sneak-peek at LAByrinth (#3 below) general context & strings convention on my behalf! 😉
(26/05)–PS1; Updated with details from Alien-Hunters DLC Techs & their new Armor Projects.
(08/07)–PS1; ** Deprecated since we’re getting very near to releasing LAByrinth.

(17/03)–PS2; Compatibility check with Anarchy/DLC & filled some missing Research details.

(09/04)–PS3; Thanks to the solid code-work by Infectedm, colored Rank Icons are now integrated in all necessary HUD areas — simultaneously! (Barracks List)..(Customization screens)..(Tactical Missions)..(LoadOut phase)..(Promotion Trees) Name it!

(03/05)–PS4; GTS-Upgrade Images are now matched with their colored Classes-Icons. While there, i also took some creative license to add a few symbols to the others.

(16/05)–PS5; PSI-Ranks follow the same coloring schema as regular ranks. Verification steps were taken with Alien-Hunters DLC activated.. no conflicts of any kind.

(31/05)–PS6; Integration of "SwappImg".

(08/07)–PS7; Adding support for SG/DLC & SPARK’s Rank + Class Icons

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I’m currently working on three mods simultaneously. You can visit these threads on Nexus for further details…

#1) qUick[forums.nexusmods.com]… which will receive additional modules such as Flags (Includes 201 Cities!), Coloring Palettes (Not anymore! Carmau’s versions are highly recommended here More colors pack), Fixes (I just don’t like the Purplish Lilly Shen, etc) and some other UI elements (when & if discovered) later on.

#1B) Five Flag Packages have all been released — check ‘hem out from this qUIck_FLG link!

#2) GeoscApps[forums.nexusmods.com]… a complex Strategy Layer feature that might need some coding partnership with a skilled UC & Flash/GFX collaborator — eventually!

#2B) A formal demo for this cool HUD enhancement is now available — Here!

#3) LAByrinth[forums.nexusmods.com]… at the design stages for an interactive Tech-Tree & gameplay facts deployed straight off as a Research menu option.

#3B) As of late June, WE‘re getting very near to a "Demo-Status" release. Thanks to a new development partnership with GrimyBunyip.. the UC script-code(s) are receiving some serious attention while also enhancing the whole concept with cool features — two brains are better than none. Yeah! 😀

#3C) Mid-July.. Released! Get it from… Here!

Feel free to ask or comment about anything below and i’ll try keeping up with requests in the Discussion thread.

Enjoy.

— Zyxpsilon.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Alien Hunters
XCOM 2: Shen's Last Gift
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SwappImgSteam Workshop