Old Ones’ New Era – Lizardmen 5.0
Who dares to attach the number 5.0 to the Lizardmen?
So I did it.
The Lizardmen faction now enters to any patch version, evolving to fit the new era
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Ideological Foundation
What is the ideology of version 5.0?
The direction of faction reworks that can be seen and learned from the Empire and Dwarf factions.
1. Advance the acquisition time of buildings and unit tiers.
2. Remove complex unit hiring conditions and blacksmith.
3. Consolidate excessively fragmented or specialized-use buildings into one.
In other words, the ideology of 5.0 is
-> Bringing more diverse tactical choices from the beginning stage of the campaign to enhance the fun of the game.
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Features
1) Rework of all Lizardmen faction buildings (including Nakai – Spirit of the Jungle).
2) Granting the "Cold-Blooded Scales" ability that absorbing ranged attack barrier to all Lizardmen units.
3) Batch change the excessively slow and inconvenient animation of the "Kroxigor" unit.
4) Razordon, Salamander units has slitly better responsiveness. (not sure)
5) Adjusted Cold Ones units movement speed to match that of the Wild Cold One (68 -> 70).
6) Temple Striders – addition of the final tier unit for the Horned Ones. (Just added because it seemed nice to have)
7) Added the renowned unit of Kroxigor. (armed with halberds against large unit)
8) Research total reworked.
9) Geomantic Web System Overhaul
-Now "edicts" enhanced beyond Strength 5 by using Geomantic Energy.(excep Nakai)
10) Nakai’s World-Wandering
-Choose 1 of 6 starting positions (option to refuse included.)
-AI Nakai also uses this feature when starting a new game.
-AI Nakai has a 1/6 chance (include no change) for each destination.
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If you need climate option.
here is my another mod.
Torch Your Climate – Building changes climates
https://steamcommunity.com/sharedfiles/filedetails/?id=3234536441&
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Attention
-Strongly recommend starting with a new campaign.
-While compatibility with existing saves is not impossible, buildings need to be demolished and rebuilt anew.
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Compatibility
-Added compatibility Tabletop Caps by DrunkFlamingo
-Incompatible with any other Lizardmen campaign mods.
-May compatible with mods that do not affect campaigns and building units. (e.g., unit graphics)
-Incompatible with "Building Progress Icon III" mod. (due to building culture)
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The future of this mod:
Lizardmen faction will be officially reworked someday or in the near future, until then, please enjoy this mod. 🙂