Animal Cults – Expanded WildLife

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Author: HakuWatari

Last revision: 11 Apr at 15:45 UTC (4)

File size: 3.04 MB

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Description:
Introduction

This mod brings the animals contained within Visie’s Expanded Wildlife mod into my Animal Cults – Society traits mods. You will need both of these, for this mod to work.

Your load order should look like this.

Animal Cults – Society Traits
Expanded Wildlife
Animal Cults – Expanded Wildlife

What are the current plans for this mod?

The current plan is to add a number of Animal Cults using the animals in Expanded Wildlife. While also adding any animals that fit into already existing cults.

I plan to continue to update this mod should Visie expand their mod.

What are the currently planned Cults?

All Cults, the benefits they provide and the animals you can recruit can be found in this doc here
https://docs.google.com/spreadsheets/d/1dZ1BFKvZIwAilorUniIUbm-P3iS8Ra89OuQJKJCF3DU/edit?gid=1975033005#gid=1975033005

Update 4.0 – Very Large update for Rise of Ruin, All creatures are now updated to be more inline with Triumph’s changes, every animal has been gone through. Updated to allow nomad culture to use Animal Cults. Removed health bonus from all units, now using Triumph’s own system called Combat Trained, I have assigned it to all cult units as a replacement. Added an Icon to the Unit Panel to allow players to see what animals are units from Animal Cults.

Update 3.0 – Updated to Archon Prophecy, Removed Cavern Bear to fit Expanded Wildlife.

Update 2.1 – Fixed Magma Serpent Hatchlings evolving into Magma Raptors, Support for Penguins

Update 2.0 – Huge update with too many things to list here, Rebuilt the mod from the ground up to better integrate with expanded version. 3 new cults Cult of the Frost, Cult of the Blight, Cult of the Lightning. Themed around their element. Spiders, cats, crystals and inferno units all have new abilities, Some cults now have unique building chains to unlock their animals. Some cults have new units.

Update 1.1 Bug fixes, fixed missing meta data, fixed magma animals incorrectly evolving into the inferno versions

Update 1.0 – Mod release

I am open to all suggestions and balance ideas, so please comment them down below.

A big thank you to Visie for their mod, for brainstorming ideas with me and their endless patience with my questions.

Modding is a very time consuming process, if you’d like to support me for the work I do please consider donating on paypal [www.paypal.com]. Any amount you can spare really goes a long way.
If you don’t believe I have earned your donation then please consider donating to one of the other amazing members of this community.
I know they’d very much appreciate it. Thanks