Continent Clearer

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Author: Rixaxun

Last revision: 13 Apr, 2025 at 05:19 UTC

File size: 364.46 KB

On Steam Workshop

Description:

Allows you to clear out all factions, settlements, and armies in particular areas of the map, and prevents anyone from resettling those areas. This can significantly reduce turn times, or just get rid of parts of the map you don’t want. The regions to be cleared are selected in the MCT settings for the mod prior to starting a campaign.

This works on the standard Immortal Empires campaign, as well as the Immortal Empires Expanded and The Old World campaigns by ChaosRobie. It will not work in Realms of Chaos or any other modded campaign maps. A new campaign is needed for the mod to take effect, it won’t do anything for existing saves.

Compatible with multiplayer campaigns, provided all players have the mod installed and activated. Only the hosting player needs to set the regions to clear in their MCT settings.

Depending on your faction and the regions you chose to clear, victory objectives may become incredibly easy or impossible. Endgame crises may also become weird, if you have them active it’s best to restrict it to those in regions that still exist.

It is generally recommended not to delete the area that any player is starting in, as this will cause the game to get stuck on the Defeat screen.

Sometimes Beastmen or Rogue Armies spawn in the cleared areas and just chill there forever. It’s fine, they like it there.

This mod requires MCT to function. It will not do anything without MCT active. It may or may not be compatible with other mods.

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Mod Configuration Tool - v0.9 BetaSteam Workshop