CLegs
first-person legs, based on a clientside entity unlike other solutions which use a clientside model
Features that are cool
- very optimized and vastly faster than competing solutions (super rough estimate ~0.05ms from lua cost per frame)
- matches players real model as much as possible (renderFX, decals, pose parameters)
- rough support for weapons being enabled in vehicles
Convars
Name
Purpose
cl_legs
0/1 – Enables/disables legs rendering.
cl_vehlegs
0/1 – Enables/disables legs rendering in vehicles.
cl_legs_offset
10 <–> 45 – Offset of legs from your player.
cl_legs_angle
-10 <–> 10 – Angle of legs. 0 by default.
cl_legs_safebones
0/1 – If enabled, scales bones with a safer method at the risk of causing view clipping. Should be enabled by those experiencing anything similar to this[files.catbox.moe].
Concommands
Name
Purpose
cl_legs_toggle
Toggles legs rendering on and off.
cl_legs_refresh
Removes and recreates the legs entity.
Issues
- Not compatible with Dynamic Height or any derivatives. Tell rubat to solve this issue: https://github.com/Facepunch/garrysmod-requests/issues/1403
Github: https://github.com/chiraqoRP/CLegs

realism gmod legs 3 firstperson first person