CLegs

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Author: afxnatic

Last revision: 29 Dec, 2024 at 05:11 UTC

File size: 23.39 KB

On Steam Workshop

Description:

first-person legs, based on a clientside entity unlike other solutions which use a clientside model


Features that are cool

  • very optimized and vastly faster than competing solutions (super rough estimate ~0.05ms from lua cost per frame)
  • matches players real model as much as possible (renderFX, decals, pose parameters)
  • rough support for weapons being enabled in vehicles


Convars

Name
Purpose

cl_legs
0/1 – Enables/disables legs rendering.

cl_vehlegs
0/1 – Enables/disables legs rendering in vehicles.

cl_legs_offset
10 <–> 45 – Offset of legs from your player.

cl_legs_angle
-10 <–> 10 – Angle of legs. 0 by default.

cl_legs_safebones
0/1 – If enabled, scales bones with a safer method at the risk of causing view clipping. Should be enabled by those experiencing anything similar to this[files.catbox.moe].

Concommands

Name
Purpose

cl_legs_toggle
Toggles legs rendering on and off.

cl_legs_refresh
Removes and recreates the legs entity.


Issues


Github: https://github.com/chiraqoRP/CLegs

realism gmod legs 3 firstperson first person

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