Player Flinching

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Author: SweptThr.one

Last revision: 22 Mar, 2020 at 04:07 UTC

File size: 2.29 KB

On Steam Workshop

Description:

Flinching animations when a player is shot.

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More combat immersion, everyone loves it, yeah?

Player Flinching adds some "emotion" to getting shot in Garry’s Mod.

Whenever a player takes any bullet damage, their model will play an animation based on where they were shot, with some limitations, unless you use the unstable versions.

If the default animations aren’t real enough for you, you can risk your models playing very incorrect animations by setting the ConVar sv_st_uselookups to anything but 0. This may cause extremely wrong animations to play, such as the player sitting down, giving a thumbs up, or wailing his arms like a zombie. Use it at your own risk!

This works on all gamemodes.

I made this because I found the flinch animations, and how to use them.


[sweptthr.one]

Credits:
Me – All of the code