The Batmod
Adds a couple of melee weapons to the game, a baseball bat, a combat knife and a jagged broken bottle! Fun for everyone!
The combat knife has vanilla damage but added crit and shred, so it’ll require some supplies to build in Engineering. The bottle costs a trivial amount of supplies to build to offset its panic ability + crit bonuses.
Latest update:
Added Tier 2 and 3 Bats and Knives! Resource cost is configurable!
Combat Knife:
Accurate
More crits
Armor shredder
Baseball Bat:
Increased accuracy but lower crit chance
Disorients
Chance of stun
Broken Bottle:
Low damage but high crit chance
Armor piercing
Causes panic
The weapon abilities and sheath visibility can be tweaked in Steamsteamappsworkshopcontent268500638261867ConfigXComSOBatmod.ini if you feel it’s over or underpowered.
(the stun chance line should always have a minimum of 1. Zero just causes the game to always apply stuns vOv )
Also intend the bottle arming animation to be a little smoother in the future instead of flying from the hip to the back. :v
