Halo Anniversary Reverse v1.5
A campaign mod for Halo Combat Evolved that replaces various models and sounds with assets from Anniversary, Reach, and Halo 3.
WHAT DOES THIS MOD DO?
This mod replaces the majority of Characters, Weapons, Vehicles, and misc models with their assets from Halo CE Anniversary, Halo Reach, and Halo 3. It also makes some a few tweaks to balancing, though my goal with these was to give the game some QoL improvements rather than alter how the entire game plays.
WHY MAKE THIS MOD?
This mod is meant to be more of an experiment and curiosity, rather than a definitive HD mod for Halo CE. If you’re looking for this to be a faithful remaster using new assets, you’re going to be disappointed. If you are curious to see what CE would look like using CEA assets and keeping the level design unchanged, you’ve found the right mod.
At the same time though, I did opt to either use more lore accurate models (H3 banshee instead of HR banshee), as well as add some improvements that I feel CEA’s models lacked, such as greater variety to the character models.
WHAT’S CHANGED?
– Adjusted fall damage range and slightly increased player Jump power
– Increased Flashlight power, has infinite battery and no longer disappears when using Active Camo
– Decreased collision damage against Chief and the Marines. This should lead to less instances of players accidentally killing themselves or friendly marines while still be able to abuse the collision damage against enemies.
– Melee damage deals more consistent damage, and is more effective against Flood
– Made Needler needles faster
– Decreased Rocket Launcher firing delay
– Increased Sniper Rifle and Rocket Launcher damage against Sentinels
– Added Reach Assault Rifle, Reach Magnum, Flamethrower, Plasma Cannon, and Sentinel Beam. Some of these are wielded by NPCs, others added to the levels. Some can be found near or at skull/terminal locations
– Added the Scorpion Cannon and a Golden Shotgun as overpowered bonus weapons to a few levels. They can be found near or at skull/terminal locations. Ones that require a grenade jump usually have an overshield placed nearby.
– Made Flood Combat Forms infector pod destructible, making it easier to tell when they’re playing dead
– Flood Elites now have different armor colors depending on how dangerous the weapon is
– Flood Carriers now explode when normally they’d be launched in the air
– Flood Rocket Launchers and Fuel Rod Grunts now have a chance of spawning with the Plasma Cannon instead, which can be wielded by the Player
– Elite Ultras now replace Elite Zealots that are wielding Plasma Rifles.
– Elite Zealots Energy Swords can now be picked up and used by the player. Stealth and Ultra Elite swords still self-destruct.
– Restored original variants of normal Elite models (instead of each rank having its own models)
– Added more variety to the Marines, including an ODST variant.
– Marines/ODSTs & Flood Combat Forms will sometimes spawn with the Reach Assault Rifle or Reach Magnum
– Scorpion Cannon and Turret are more accurate
– Placed Overshield pickus near Skull locations that require a grenade jump
– Adjusted spawns of certain NPCs and items for easter eggs
– Adjusted the player spawn roatation on Two Betrayals
– On Two Betrayals, added a couple Ghost spawns and the Scorpion approximately where you left it
KNOWN ISSUES
– Some of the character models don’t align perfectly with animations. Others look straight-up cursed.
– Hunters spikes have no collision.
– Some hud texts are broken.
– Sentinels still use original "garbage" models when they die
– Some shaders (like those on the Master Chief) look broken in some cut scenes
– I couldn’t add custom strings or custom hud icons, so new weapons like the Scorpion Cannon reuse existing ones
SPECIAL THANKS TO:
– Ruby of Blue for their Rebalance mod, which this mod uses some assets from
– The various people on the Halo Modding Discord, who’s assistance kept this project alive at multiple points where I was ready to give up on it. Thank you guys!
– The various people in the Steam comment who provided suggestions and feedback