More Accurate Counts & Dukes

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Author: Conifer

Last revision: 22 Apr at 20:05 UTC (12)

File size: 30.14 MB

On Steam Workshop

Description:

Updated to include the British Isles

The purpose of this mod:

This mod has two purposes, each to do with improving this game’s historicity.

i. It changes the historical setup, fixing the many liberties Paradox took, aiming for a more historically accurate start. The bulk of the changes concern vassals not owning correct lands, historical counts missing, etc. In this vein it also corrects the proper titles of certain ‘duchies’, such as Flanders being called a ‘duchy’ when it historically was a county. This is a purely cosmetic change, mechanically, titles such as Flanders, Toulouse, Champagne, and others are still for all intents and purposes ‘duchies’.

ii. Allowing historical-like outcomes. In vanilla, if you let the game run for a year or so, you’ll notice that in AI-led realms, the internal borders will be radically different from how they started as, with the AI liege always giving away lower-tiered vassals to higher-tiered ones. This happens because the AI is hard-coded to always adhere to the de jure hierarchy. Considering the vanilla duchies were mapped out according to balance — with duchies being roughly the same size as a rule — rather than historical precedence, you get ridiculous yet consistent occurrences such as the archbishop of Reims always getting transferred to the count of Champagne; despite historically being one of the ecclesiastical peers of the French kingdom. This mod changes the de jure duchy borders, trying to follow historical precedent and evolutions, resulting in somewhat more historically-plausible outcomes.

ii.a Concerning the Holy Roman Empire: the de jure map allows for total internal ‘disintegration’ along semi-historical lines, but this isn’t guaranteed to happen, just like it wasn’t in our timeline. Some of the starting German duchies (Swabia, Saxony, Lower Lotharingia) are titular, yet the ruler AI is barred from dividing them. This means that these big duchies will generally survive until either the extinction of the male line (and reversal to the emperor), internal rebellion, or from being revoked by the emperor. The player, and in theory the AI as well, has access to decisions to restore some of these duchies, and even have them become de jure.

Currently, the mod overhauls France, the Holy Roman Empire, the British Isles, and Italy, with plans for neighbouring regions.

Make sure to check the game rules under the category ‘MAC&D’.

Credits:

Huge thanks to tabel’noe for helping with the coat of arms

Compatibility:

The mod adds duchies, shuffles around baronies, adds new counties, and has an updated province map.
Known incompatibilities are More Provinces Expanded (adds new provinces) and More German Kingdoms (overlap in purpose).
Holy Roman Triumph: Coronation Ceremonies seems to be fully compatible; load before MAC&D.

Compatibility patches:

Culture Expanded
Elf Destiny
Muslim Enhancements
Medieval Arts

Lightweight

If you just want the title address changes, check out Lightweight MAC&D.

Localization:

Chinese:
https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
Korean:
https://steamcommunity.com/sharedfiles/filedetails/?id=3650862954