Realistic Uniforms Revival

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Author: Nz0

Last revision: 31 May at 10:39 UTC (2)

File size: 1.48 GB

On Steam Workshop

Description:
Remake of Jim(VG)’s Realistic Uniforms mod
Changes the crew uniforms for greater realism and historical accuracy

📌 Important Note

This mod is not a copy of Jim(VG)’s mod.
It does not contain the same content.
I only use his title pictures as a tribute, because his mod was very inspiring and a great starting point.
(Unfortunately, he announced that he would stop working on it.)

🔍 About This Mod

I’m Only trying to create uniforms that match those historically worn by U-boat crews.
The result isn’t perfect yet, as this mod only modifies textures and materials, not 3D models.

Current features

– 9 jackets modified
– 54 textures in total (Albedo,Normals,Smoothness,Occlusion,Metal,Parallax)

Planned updates

– Correct the 3D models and their UV maps
– Improve the deformation animations to avoid interpenetration of the 3D model.
– Extend enhancements to additional clothing assets
– The add of new 3D models and textures, with in-game choice selection functionality.

Not Just Texture Recolor

Here some differences between my mod and the Jim VG 2022 version or the vanilla game version:
– Adds or replaces missing or inverted normal_maps (including anchor reliefs on buttons and insignias).
– Reworks the smooth_maps (apparently, Jim darkened them too much because he did not understand why they had no effect in his mod).
– Fixes excessive blur, use dithering to avoid flat color areas without gradients.
– Corrects the placement of eagle insignias using 3D projection (since the UV maps aren’t flat, simply copying and pasting images onto textures doesn’t work properly).
– Fixes metal_maps so they are only used on metallic objects.
– Textures in sRGB format, because unfortunately RGB linear causes some issues.
– Disables all doubles normal_maps in the material files (some 3D models have two different normal_maps, but the second one is just a fabric texture applied across the all 3d model surface).
– In some cases replaces the ugly and weird parallax effects with normal_maps.
– Some occlusion_maps have been entirely regenerated using 3D software.
– Fixes texture type mismatches (some occlusion mapped to albedo, some smoothness used as occlusion, some occlusion used as smoothness)
– And much more…

⚙️ Compatibility

✔ This mod does NOT require starting a new campaign.
✔ It should work with previous saved games.

⚠️ Troubleshooting

To avoid LOD issues (old textures reappearing when you move away), delete all .dxt files in the Cache game folder.

📜 License

🔸 Creative Commons BY-SA 4.0 (Attribution – ShareAlike)
The content of this mod cannot be redistributed as-is by others.
unless it has been significantly modified for the end user.
In any case, proper credit must be given to the original author(s), along with mention reference of this original version.


{COMMENTS CENSORED BY ADMIN}

Anyway… For those interested, by technical support, high-resolution assets, extended integration, early-access updates, and experimental development builds or just for chatting,,,
=> join my Discord[discord.gg]

Update Work Check for the 2026.1 Game Version

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Revisions:

Old revisions of this mod are available below. Click the link to download.