Less Brutal Cities

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Author: Feudal

Last revision: 13 Apr, 2022 at 22:31 UTC

File size: 14.09 MB

On Steam Workshop

Description:

Fork of this mod, 99% of credits to them: https://steamcommunity.com/sharedfiles/filedetails/?id=2680236962

Found the barracks in particular to be kind of ridiculous, balanced it out according to my preferences.

Changes as of now:

-Barracks only have 1 range for deploying, from 3

-All deployables from barracks have been removed except for basic T1 units, Chaos Space Marines only have cultists

-All deployables are half cooldown, rounded up (Guardsmen 4->2, Space Marines 6->3, Eldar Guardians 5->3)

-All deployables are double Inf cost, so equal to the total resources used to make them normally (Guardsmen 10inf->20inf, Space Marines 18inf->36inf)

My idea behind the barracks is more to be an emergency failsafe rather than a deepstriking elite spammer. It’s for getting as much advantage as possible on the defense without half your army coming from the barracks itself.That’s also my reasoning for inf costs being so high, I don’t really want to just spam infantry out as they’re available. I want it to be a trade off, do I need everything I can get to defend myself properly or can I get away with what I have and save the inf?

Likely that I’ll think the battlements are kind of crazy as well, being the same attacks of the city itself, which in the mod are doubled from base game. Likely to half their attacks in the future.