Reformation Reform
tl;dr: new doctrines, more interesting heresies, more viable unreformed paganism.
1) In the new reformation interface natures and doctrines have been merged into a single category called doctrines and you get to pick three of them by default.
2) Rebalanced existing doctrines and leadership types and added 15 new regular doctrines, 10 new unique doctrines and 1 new leadership for a total of 40 doctrines and 5 leadership types to choose from.
3) Each pagan religion can choose between two unique doctrines.
4) Added a new game rule Doctrine Selection that allows you to choose between Balanced (can only select one unique doctrine, can only take 4th doctrine with Autonomous leadership) and Unrestricted (can select both unique doctrines and fourth doctrine slot is always available).
5) Reformed pagan religions lose raiding and concubines to make them balanced, but both can be re-enabled with doctrines. Reformation is intended to allow you to customize the religion to match your needs rather than to be a straight upgrade and unreformed pagan religions should be more viable in the long term.
6) Added features to bland heresies and rebalanced religions in general.
7) Localized into French, German, and Spanish using online translation tools. If you find errors, please let me know.
The full list of all the changes turned out to be too long to post in the mod’s description, but you can read it here: https://steamcommunity.com/workshop/filedetails/discussion/1742099940/1642044369669126278/
I do have enough space to list just the new doctrines though so here they are:
God-king (leadership)
A temporal religious leader that is considered to be the high god of the religion and has special feudal/tribal government that allows holding temples in addition to castles/tribes and allows free revocation of all vassal titles. It requires Divine Marriage doctrine and doesn’t automatically enable great holy wars. It replaces Dogmatic + Divine Marriage + Temporal synergy.
Charity
Enables a decision to donate 500 gold and get 250 piety with a 15% chance to add Charitable or remove Greedy. It is included as a feature of the Fraticelli and Waldensian heresies.
Communal
Enables special new government type called Religious Community that replaces feudal. It allows holding castles, temples, and cities without penalty and gives you a +20 vassal limit, but can’t usurp or create kingdoms and empires, can’t imprison without reason, and is forced to use a special elective succession that favors candidates with a lot of Piety. This doctrine requires Autonomous leadership. It is included as a feature of the Bogomilist, Cathar and Waldensian heresies.
Consorts
Enables taking consorts, which is otherwise lost on reformation.
Divine Truth
Unlocks an ambition that makes you Honest, Just and Diligent. It is included as a feature of the Zoroastrian religion.
Free Love
Gives +10% Fertility, mothers always reveal the real father, fathers always legitimize bastards and most negative opinions for producing bastards are removed.
Great Holy Wars
A special doctrine that enables great holy wars for God-king leadership.
Joy of Life
Enables a decision that removes Stressed/Depressed or gives an event modifier bonus to diplomacy/fertility/dynasty opinion. It is included as a feature of the unreformed Slavic religion.
Holy Warriors
Enables a new temple building that increases the temple levy and two retinues that can be hired with Piety. The type of retinues is based on the terrain of your capital. Synergy with Enatic Clans also allows hiring Amazon retinues (Archers or Horse Archers). Requires Legacy of Rome DLC. It is included as a feature of the Zunist religion.
Holy Warriors retinues by capital province terrain:
- Arctic/Jungle/Marsh: Light Infantry and Archers
- Desert: Light Infantry and Camel Cavalry
- Farmlands: Heavy Infantry and Heavy Cavalry
- Forest: Archers and Pikemen
- Hills: Pikemen and Heavy Infantry
- Mountains: Light Infantry and Heavy Infantry
- Plains: Light Cavalry and Heavy Cavalry
- Steppe: Light Cavalry and Horse Archers
Horse Cult
Gives +20% attack and defense bonus for Light Cavalry, Horse Archers, Camel Cavalry. It is included as a feature of the unreformed Tengri religion.
Kinship
Gives +20 dynasty opinion. It is included as a feature of the unreformed Soumensko religion.
Sacred Lies
Unlocks an ambition that makes you Deceitful, Groomed and Shrewd.
Temple Builders
Gives +10 temple vassal opinion and -50% temple holding construction cost (stacks with monastic order bonus).
Unity
Gives +10 same religion opinion, but you lose piety if attacking same religion. It is included as a feature of the unreformed Romuva religion.
Warrior Culture
Gives +20% attack and defense bonus for Light Infantry, Archers, Pikemen; incompatible with Warrior Elite. It is included as a feature of the unreformed African religion.
Warrior Elite
Gives +20% attack and defense bonus for Heavy Infantry, Heavy Cavalry, War Elephants; incompatible with Warrior Culture. It is included as a feature of the unreformed Zunist religion.
Each pagan religion also gets two special combo doctrines to choose from:
- African: Totem-Guardians (Animistic + Warrior Culture) and Wisdom of Africa (Ancestor Veneration + Syncretism)
- Aztec: Invaders (Bloodthirsty Gods + Sea-Bound) and Jaguar Warriors (Warmongering + Warrior Elite)
- Bön: Fortress-Monasteries (Monastic + Unyielding) and Harmonious (Equality + Stability)
- Germanic: Call of Valhalla (Unrelenting + Warmongering) and Sons of Ragnarok (Daring + Sea-Bound)
- Hellenic: Civilized (Meritocracy + Stability) and Disciples of Destiny (Astrology + Haruspicy)
- Romuva: Defenders of Dievas (Unity + Unyielding) and Sacred Dainos (Ancestor Veneration + Animism)
- Slavic: Children of Perun (Animistic + Joy of Life) and Guardians of Zemlya (Ancestor Veneration + Unyielding)
- Soumensko: Survivors of Ukko (Animistic + Unyielding) and Tribes of Kalevala (Ancestor Veneration + Kinship)
- Tengri: Eternal Riders (Ancestor Veneration + Horse Cult) and Wrath of the Steppe (Animistic + Warmongering)
- Zunist: Dawnbreakers (Divine Marriage + Polygamy) and Swords of the Sun (Holy Warriors + Warrior Elite)
This mod is not ironman compatible and will not allow you to get achievements.
The mod modifies religions, reformation features, the reformation interface (this includes mods that give you more doctrines), succession laws, voting rules, government forms, societies, and several decisions (from the dynasty, minor, and realm decision files). Any other mod that changes any of these things is almost certainly going to be incompatible. Mods that add entirely new societies should be fine though.
Is the mod not working? Common problems include:
- The mod hasn’t finished downloading yet or hasn’t been activated in the mods tab of the launcher.
- You have more than 50 mods.
- Something went wrong with the download. Unsubscirbe, delete all mod files and try again.
PDX forum thread: https://forum.paradoxplaza.com/forum/index.php?threads/mod-reformation-reform.1177489/
Reformation Reform Classic (backup of v1.2.2): https://steamcommunity.com/sharedfiles/filedetails/?id=3630891012
If you like this mod, you might also be interested in my other mods.
