The Vacant
A soul bound by an artifact is forced to roam the Spire, looking for a way to be free of its prison.
Move cards from your draw pile to your discard pile- sometimes with a special twist.
Ricochet cards move to your hand instead of the discard pile when Milled.
Some cards are Unnate and start at the bottom of your draw pile, so you have to dig down to get to them!
Some Powers like Forge Soul and Cleanse Soul increase the power of Milling itself.
Use the powers of the Void to escape the Spire!
Void grants you power when your draw pile is empty, so plan ahead carefully! Card manipulation is very powerful on Vacant.
Vacant is very reckless in his scaling. Many of his powerful cards have drawbacks, which can include some self-inflicted debuffs! Don’t worry though, as he has ways to both take advantage of them as well as prevent or cleanse them.
With many sources of sustaining/regaining health, taking risky but powerful cards to utilize Hollow bonuses might be some of Vacant’s best chances at escape.
Powerful Gemstones allow Vacant to channel his Soul into many powerful effects.
Gems give buffs at the start of your turn, but you can Chip away at them to gain their buffs more quickly.
With art help from KumaBeary (Wear the Goblet),
@valonidee (Spinshield, Acceptance, Soul Barrage),
and Nemhain (From the Depths, Jab),
VFX- AlisonMoons and wavewhyse,
and coding help from the StS modding community (especially The Default)
Thank you Vaylen for lots of feedback on the 1.1 changes, as well as Dayvig for feedback notes, and everyone else who provided feedback!
Thanks for the help, all!