Cinders CE Rebalance

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Author: muffins

Last revision: 30 Apr, 2025 at 00:31 UTC

File size: 372.88 KB

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Description:
Combat Extended only !

Personal rebalance for Cinders of the Embergarden, bringing some of its equipment more in-line with vanilla balance. Embergarden’s higher end equipment is on par with cataphract armour despite being substantially easier to acquire and not *looking* like the kind of armour that would provide phract tier protection. With this patch, it’s still very strong, but now nothing is stronger than marine armour tier.

List of changes:

  • Assault helmet armour rating reduced. A plasteel helmet now provides 13mm RHA and the tan helmet provides 12mm RHA; compare to recon helmet’s 12mm. Coverage reduced to upper head area to match other non-power helmets.
  • Enclosed face mask armour rating reduced. Steel mask provides 4mm and plasteel mask 8mm RHA; compare to CE Armour ballistic goggles’ 2mm. Weapon handling penalty on the enclosed mask and broken mask now applied correctly.
  • Ghoul unit helmet moved to strapped layer and coverage reduced.
  • Low visibility dress armour rating reduced. Now provides 15mm RHA; compare to recon armour’s 16mm.
  • Heavy armour dress armour rating reduced. Steel provides 11.5mm RHA and plasteel 20mm RHA; compare to marine armour’s 20mm.

Recommendation: AB’s Head Apparel Tweaker. It’s simply the best implementation of hair + hat display options on the workshop (that I’ve found) and can be used to adjust sprite offsets.

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Cinders of the EmbergardenSteam Workshop
Combat ExtendedSteam Workshop