SkillPredictPlus

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Author: surprise4u

Last revision: 15 Apr, 2025 at 17:05 UTC

File size: 1.24 MB

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Description:

Make prediction of skill effects in battles easier and more accurate.

1. Skill info box on the top right of the screen shows more information such as critical damage, heal from allies, etc. The information is also modified to show more accurate numbers with special skill effects into consideration.
2. When selecting a skill target, HP bar will flash to highlight how HP will change if using a damage or healing skill (can be toggled in mod options).
3. When hovering over a character, show damage/heal per turn.

Notes:
1. This mod only covers skill effects (including skill base damage/heal, play effects, play from hand effects, skill upgrades etc.) and character stats. Examples that are not covered: buffs, passives, relics.
2. The special skill effects are hardcoded and only skills from original game are covered, so unfortunately mod skills are not fully supported. On modders’ side a skill’s damage/heal numbers can be accurately displayed if you correctly override "Skill_Extended.Special_PointerEnter()" and update "Skill_Extended.SkillBasePlusPreview.Target_BaseDMG" and "Skill_Extended.SkillBasePlusPreview.Target_BaseHeal".
3. The default setting does not consider additional attacks and skill’s kill effects, because they are hard to predict and sometimes inaccurate. There are two experimental mod settings which turns them on, but don’t count too much on them. PS. Plus hit prediction is accurate and useful when there is no buff being removed/added by hit (eg. Perfect Defense, Detect Weaknesses).

Mod Compatibility Warning

This mod may have compatible issue with other mods if other mods apply some effects to change damage but ignore the "Preview" flag in those functions. One example is losing the buff when viewing received damage of investigators. If something similar happens, you can uncheck "Predict Ally" option in Mod Options.