Blind Trait Mod [b41+]
Game restart required after first mod loading.
The game features 5.1 sound, Vo-Ip, and a lot of ambient sounds like zombies footsteps, etc. So I decided to create a trait to play as a blind character! I also worked on a shader to improve the blind character experience by darkening any entities on the map: players, zombies, items.
As a Blind character you:
- Benefit from +18 points from the Blind trait
- Have a reduced seeing frame
- Can see zombies behind your back
- Can’t read any books
- Use callouts to increase detection area through Human Echolocation[en.wikipedia.org]
- Shaders support for more immersive experience
- Blind Trait is no longer mutually exclusive with Deaf (you are going to have a bad time)
- Blind and Deaf characters cannot use Human Echolocation
Grayscale shaders for blind characters are now supported natively. But you need to restart the game after first mod load. This is caused by the fact that PZ does not reload shaders file when mod reloads.
If you want to benefit from the dark shadows on characters, follow the instructions inside the "shaders_instructions.txt" file in the mod folder. It should be located there: yourSteamFolder/steamapps/workshop/content/108600/546189296/mods/BlindTraitMod/ or read the shorter instructions below.
If you use entities shaders and want to play on multiplayer, server host has to disable the "Other > DoLuaChecksum" option because these specific shaders are considered as code change.
For next releases I want to:
- Find how to make the entities shaders dynamics just like the grayscale ones
- Dynamically change the callout texts for blind characters
- Fix emote wheel not triggering echolocation
- Remove access to in-game map for blind characters
- Braille books implementation and distribution
Workshop ID: 546189296
Mod ID: 546189296
Workshop ID: 546189296
Mod ID: 546189296
Revisions:
Old revisions of this mod are available below. Click the link to download.




