Tradegoods+

Tradegoods+
New tradegoods:
- Essential Oils
- Local Citizen Happiness +10%
- Each surplus in province : National Citizen Happiness +1%
- Surplus in Capital : Local Freeman Happiness +5%
- Exporting : Local Commerce Income +10%
- Ale
- Local Tribesman Happiness +12.5%
- Each surplus in province : Local Tribesman Happiness +2.5%
- Surplus in Capital : Monthly War Exhaustion -0.05 & Number of Clan Chiefs +1
- Exporting : Discipline +5%
- Gold
- Local Import Routes +2
- Each surplus in province : City Provincial Loyality +0.01
- Surplus in Capital : Primary Culture Happiness +10%
- Exporting : Research Points +5%
- Silver
- Governor Wage -10%
- Each surplus in province : Wrong Culture Happiness +2.5%
- Surplus in Capital : Citizen Promotion Cost -10%
- Exporting : Citizen Promotion Cost -5%
- Slaves
- Local Slave Output +10%
- Each surplus in province : Slaves needed for Local Surplus -0.5
- Surplus in Capital : Build Time – 5%
- Exporting : Built Cost -10%
- Ivory
- Local Commerce Income +15%
- Each surplus in province : Heavy Cavalry Offense +10%
- Surplus in Capital : Military Tech Investment +5%
- Exporting : Heavy Cavalry Discipline +5%
- Fruits
- Supply Limit +5%, Local Citizen Output +2.5% & Local Freeman Output +2.5%
- Each surplus in province : Local Population Growth +0.02
- Surplus in Capital : Wrong Culture-Group Happiness +10%
- Exporting : National Commerce Income +2.5%
If you play with More Buildings you need to load Tradegoods+ in the mod-launcher after More Buildings
- Multi Language Support (ger, spa; eng -> eng, fre, rus, sch)
Known bugs
-/-
TO DO
- Translations needed for rus/fre/sch
Paradox thread here[forum.paradoxplaza.com]
Spanish translation by Athiest1979 (thanks!)
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.