Raid intents expanded
More than loot. Raiding is culture, belief — and sometimes, sport.
本模组已汉化
Raid Intents Expanded adds new, flavorful raid intents tied to cultural traditions, religious tenets, and government types. Each intent represents a unique way of life, from the honor-driven chevauchée of feudal knights to the blood-hungry rites of cannibal cults.
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Added chevauche raid intent. Cultures with Chivalry (the irony) tradition can use raid intent to lower control, grab some gold and even destroy buildings. You take prestige hit when returning with loot.
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Added cannibal raid. Religions with tennet Ritual cannibalism and Human sacrifice can use this intent. Piety and capture chance increased.
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Added Hit and Run for Konni raids tradition. Its faster raids for smaller loot and prestige.
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Added Simplified Chinese localization (thanks deepseek)
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Gave Battlefield Looters;Quarrelsome;Warrior Culture;Desert Ribats ability to raid
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Added very bare version of intent Armed pilgrimages. Some piety/loot/-75% hostile attirition. Available for armed pilgrimage, struggle and submission, warmonger, pursuit of power religious tenets(that can raid).
