Thrawn’s Revenge 3.4 CSA and Hapes and Hutts Isolationist AI Submod
Tired of the Matriarchy keeping the Core down?
Tired of the Corporatists beating Zsinj up instead of the other way around?
I intended this as a light mod to change the AI behavior for the CSA and Hapes Consortium to be less aggressive. They will be less likely to expand but will spend credits on defense. Their build capability will be limited by their base economy. This should make things more lore accurate than the base mod. Additionally, I have changed it so that in Era 1 and Era 2 starts Zsinj starts with his SSD. This keeps him from collapsing before cycle 20, but does not empower him to stomp the map. I have also made some tweaks to the Pentastar Alignment AI to make them more conservative than the base mod from 4 ABY to 9ABY but once they become aggressive they never revert to a less aggressive posture.
With updates to accomodate TR version 3.4, the Hutts are now also included in the set of factions that have been tamed down.
Unfortunately due to the way the Deep Core framework works trying to run this as a submod in the launcher will not work, the game will ingest game variable constants from the TR mod. So navigate to /steamapps/workshop/content/32470/3023648460 and copy and paste the data folder into /steamapps/workshop/content/32470/1125571106 and make sure to merge the folders upon pasting and replace files when asked. You will need to make a backup file of the original if you wish to revert or unsubscribe-resubscribe to TR to restore its original settings.
Launch Option:
STEAMMOD=3023648460