Beta-Retail Hybrid HEV Arms
This add-on adds beta-ish armour plates to the gloves and crossbeams to the forearms of the retail HEV. These were included in an early version of the 2001-2002 "red" design, and some were left in the world model of the suit in the release game if look closely.
Arms are only semi-compatible with simple re-texturing add-ons, as the handplate and crossbeam is a separate texture and won’t be styled differently unless support is made for it.
Also included is a replacement for the stun baton and SLAM, just in case, and some fixes to the vanilla view models.
Animations, models won’t work with it, unless they are adapted separately. But re-textures for vanilla weaponry should not cause any problems.

Weapons Fix-List:
- Melee weapons:
- End of attack miss pose
- Gravity Gun + Supercharged:
- Two-handed hold
- Missing pieces are visible
- Extended model for FOV
- Pistol:
- Missing brass eject
- Slide release while reload
- Resized shells
- 357 Magnum:
- Speedloader when reloading, by some magic, they doesn’t put 6 rounds in the drum of the revolver at once
- Ejection rod
- SMG1:
- Missing holster animation
- Consistent brass eject
- Added a cartridge release when reloading, rather than the original slap on the handle
- Resized shells
- AR2:
- Two-handed hold
- Logical shooting and reloading with magazine release, according to pickable ammo
- Shotgun:
- Two-handed hold
- Buckshot bullet does not levitate erratically when inserting
- Extended model for FOV
- Crossbow:
- Two-handed hold
- Missing handle and trigger
- Extended model for FOV
- Grenade:
- Missing holster animation
- RPG:
- Missing holster animation
- Extended model for FOV
Credits:
MilkywayM16 and Red Katana[hl2-beta.ru]: handplate model
LambdaParadise[gamebanana.com]: adapted beta rod for retail hands
RenegadoBR[gamebanana.com]: reanimation of gravity gun, crossbow assets
XRGM1267 – X-RED [gamebanana.com]: assets from "Half-Life 2: Vanilla Fixed Weapons" pack
Tags: v, default, edited, weapon, classic, mark, mix, detail, restored.
