Master of Strategy FOTS – Growth | Building rebalance

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Author: TechPower$

Last revision: 29 Apr, 2025 at 14:22 UTC

File size: 618.33 KB

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Description:

Submod for Master of Strategy FOTS

This Submod is designed to spread the difficulty/available abilities evenly across the entire walkthrough timeline.

Reference Victoria 3 from PDX

In the original mod, at the beginning you have closed access to many buildings, units, economic buildings. In the middle and at the end, when you open units, you do not need them, because you have already captured half of the map and became too strong. You can finish the game without touching half of the possibilities.

  • Most buildings now do not require resources for their construction
  • Economic growth from all buildings is increased by 5 times – Now buildings have an effect in the long term game
  • Removed unit replenish bonus from barracks It was too overpowered. level 2 and 3 barracks could replenish your troops in 1 turn. As a compromise, barracks maintenance(tax penalty) costs are halved
  • bos_ex_farm_farm_3_com now faction unique building. It was too OP
  • Fixed – typo of original MOS mod. Could not upgrade Dojo level 3 to Legendary Dojo level 4
  • Fixed – Changed Farm_com level 3 mosf_conversion_p_crime 0.25 -> 0.75 . mosf_conversion_p_crime_osmosis 0.75 -> 0.25
  • Fixed – Ai did not built cannons. AI will build cannons with 100%
  • Barrack 3 level unit cost changed from -10% to +10%. Barrack 4 level unit cost changed changed from -20% to +20%

Future plans:
Improve construction priority for AI. First for military buildings

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Mod plays better with my submods https://steamcommunity.com/sharedfiles/filedetails/?id=3431394361