Progressive Power Consumption
Power Up! – Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you progress on the tech tree.
With this mod, your city development no longer ends several eras early. Instead, you have to carefully plan when you’re ready to construct the next building. Cities will continue to grow more powerful all the way into the Future Era! But beware of becoming too greedy – if you’re not able to provide the power required, the resulting blackouts will make your citizens very angry. The more advanced your civ is, the angrier they will be.
While all victory paths benefit a lot from advanced culture, late-game technology does not yet have the prominence it deserves, mainly unlocking just new units. With this mod, great benefits await those who are competitive in science, regardless of victory type pursued.
The mod also buffs tall play by making late-game buildings more powerful and creating a flat Power demand for every city.
Requires Gathering Storm. Using this mod together with Renewable Energy Complexity for improved renewable energies as well the ability o transfer renewable energy between cities is highly recommended. For the whole Urban Complexity mod series, see the box at the bottom of this page.
- Late-game buildings demand more and more power as you progress.
- Late-game buildings provide their yields (+2 for most, +3 for Gold, etc.) for per Power required, meaning that their yields keep increasing as you progress. Get the new tech fast!
- Aerodrome buildings are part of the system as well, with Hangars and Aiports now demanding Power but also providing Production and Gold respectively.
- Late-game buildings give extra Great Person points of their type (Airport gives Great Engineer point) when powered.
- Neighborhoods and Aqueducts require 1 Power after researching Computers but also provide +2 Production if powered.
- Penalties for insufficient power: Amenity deduction which becomes larger as you progress. -75% Great Person points after researching Computers or entering the Information era. Don’t let the brain drain hit you! Power Plants are even more important strategic targets in a war now.
- The AI gets a bit of free Power in every city to make up for their incapability to plan ahead around the mechanics added.
For more details see the ingame Civilopedia entry at the top of the "General Concepts" section under "Urban Complexity" (see screenshots of Civilopedia on where to find it).
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.






