Trap Town
After spending many hours studying map sources and sketches from 2002-2003, I found that the old town had a well-designed infrastructure with docks, railroad, electrical substations,
a mining shafts system with digging machine, material handling system with moving cart, warehouse, a residential part with a large church and more. The player’s path was much more interesting, more traps were planned.
Much of this has been radically simplified or removed in the release. These ideas were separate fragments among the many unfinished prototypes and test maps.
I put these disparate ideas together, refined and polished them to make a complete chapter with its own unique gameplay and mechanics.
This is an updated version of the campaign previously released for Coterminus and LeakNet[hl2-beta.ru].
- Restored the player’s original path, including a descent into the mines, a digger ride, cart ride, entering a church and more
- Restored and finalized almost all of the intended traps and scenes
- Fully restored and finalized the residential part of the city from the 2002 period
- Fixed and updated digger that deals damage to enemies and objects
- Additional detail on all maps, updated interiors, expanded geometry where appropriate, new 3d skyboxes
- Added secrets on almost all maps (and one Easter egg)
- Additional work on soundscapes
- Maps compiled for both LDR and HDR lighting
- Close captions (will appear after Valve fixes custom captions support for the workshop)
- Rats!
- The campaign should be launched through the menu — Extras > Workshop > Trap Town
- Difficulty is fairly well balanced, as long as you’re not trying to rush through maps.
- All the necessary items are always around you, just take the time to explore the environment.
- Play smart, use traps, explore the environment in search of additional equipment.
- CinematicFX – may cause a crash on the last map
- Addons that change Grigori may cause script errors
- write in comments if you find other conflicting addons, I’ll paste it here
Valve Software for great games and Source of inspiration
Cvoxalury – help with porting this mod from the leak engine, testing, answering on questions
Psyoliz, Vitoi, OddDoc, 2R1Zt – testing, ideas
2R1Zt, T-braze – help with digger model and textures
MilkywayM16 – rat model and ported leak models