Master of strategy FOTS – Unit & Battle rebalance

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Author: TechPower$

Last revision: 3 May, 2025 at 08:33 UTC

File size: 1.09 MB

On Steam Workshop

Description:
  • Decreased recruit time for all European units from 9 turns -> to 6 turns
  • Increased recruit time for Naval 30-40%. To reduce ship spam from the AI
  • Decreased bombardment_radius from 8 -> 6. To reduce "bombardment spam" from the AI
  • Reset fatigue values to Vanilla fots. It seems crazy to me that a soldier(or samurai) is exhausted after running 50 meters.
  • All artillery has 11 action points in a campaign. So do line infantry. First of all, it’s done for AI. After I fixed in my mod https://steamcommunity.com/sharedfiles/filedetails/?id=3422260783, the AI builds cannons. But with artillery with 9 action points (vanilla values) it becomes an easy target for the player

Partially integrated Longer Land Battles Mod https://steamcommunity.com/sharedfiles/filedetails/?id=850343824

What changed?

  • Base "to hit" calculations have been reduced over the standard version of the game.
  • Base armor penetration divisors have increased (making it a little more difficult to penetrate armor).
  • Greatly increased the accuracy penalty for fog, rain and snow conditions.
  • "Last stand" (defending units that are fighting to the death) will fight harder.
  • Reduced accuracy of rifles on rainy and snowy days
  • Removed buff "accuracy on the castle wall"
  • The time to climb walls has been increased.

The duration of battles should increase to 30%
Update:
Morale penalty from "army destruction" removed. Now it should be a little more difficult to defend sieges

Mod plays better with my submods https://steamcommunity.com/sharedfiles/filedetails/?id=3431394361