Eternal Dynasties (Version 1.3.4) – Medallion of Chaqua (Updated for Bhashiva 8.0)
Note: I am sorry to say my work on this mod, and indeed any other is being put on hold for at least the next year. I am stepping back from creating mods to write my own novel, and if I try to split the time between both I am sure that both would suffer. I will continue to update this as C.A. releases new content.
Thanks for all the support, it has been greatly appreciated.
Single-Player Only
Eternal Dynasties is a mod which is intended to add some flavour for those races and factions that are missing any interesting and unique mechanics. This initial release of the mod revolves around the Lizardmen, giving them two new mechanics for their campaign.
Firstly there is the hunt for the mystical Medallion of Chaqua. There are 16 fragments which are spread across the Warhammer world which you need to recover to restore the medallion to its full potential and unlock its power.
The medallion is made up of two regions. The inner core consists of fragments which can be found in the provinces around your faction’s starting region while the fragments from the outer section lay in far off lands and you will need to figure out how to travel to them.
Lord Mazdamundi, Gorrok, Tehenuain, Tiqtak’to, Kroqgar and Nakai all use the medallion mechanic. Oxyotl does not hunt for the medallion since he has a mechanic of his own which grants him the ability to teleport across the world and having the two felt like too much.
The second mechanic introduced is the Ancient Spawning Pools where both the player and A.I. factions are seeking to control the spawn pools, to receive Primeval spawns from them. Each pool spawns a specific set of units which receive bonuses based on the spawning tablets placed into the pool. The number of units spawned and the number of bonuses received increases as the pools level up.
The A.I will take any spawning tablets they gain and socket them into their favoured pool, or into a pool where they have the best chance of gaining control. Quite often they are quick to seize the pools for themselves, and once a tablet has been socketed in a pool it can not be removed.
However, if you can generate enough Astromantic Energy, which is gained from some buildings and fragments of the medallion then you can cause an Astromantic Disturbance, giving you the opportunity to take control of a rival faction’s tablet, and perhaps the spawning pool as a whole.
I have created a few compatibility submods for popular Lizardmen mods seen listed below. These can be found on my workshop page.
– SFO Submod
– Lustria Rises Submod
– Lost Calm Jurassic Submod
– Engine of the Stars Submod
– True Unit Size X2 Submod
– Radious Submod
– Crystalback Submod
If you enjoy this mod and would like to leave a donation to support my ongoing endeavours then please use the following Paypal link.
Paypal Donation[paypal.me]
I have added a new thread to the Discussions page to list all of the translations into other languages that members of the community have created. If you are aware of any that are not posted there please let me know and I can add them and give their creators a shout out. Thanks
Version 2.0.0 of the Eternal Dynasties mod is focused on Ungrim Ironfist and his Caverns of Binding and the Slayer Halls. Please see the Version 2 discussion for updates and screenshots.
In regards to balancing, I have tried to make the bonuses granted by the medallion fragments as balanced as possible, but if you feel that any are either overpowered or underwhelming for the effort needed to unlock them, or if you think the bonuses for Primeval units need adjustment, then please leave a comment in the Balancing thread on the discussions page.
Compatible with the IEE map, though no fragments will be spawned in the areas of Ind, Khuresh or Nippon.
Revisions:
Old revisions of this mod are available below. Click the link to download.