Fallout 4 SNPCs – Mirelurks
Requires VJBase to work!
SNPCs:
– Mirelurk
– Softshell Mirelurk
– Mirelurk Razorclaw
– Mirelurk Killclaw
– Glowing Mirelurk
– Nukalurk
– Bloodrage Mirelurk
– Mirelurk Hunter
– Albino Mirelurk Hunter
– Glowing Mirelurk Hunter
– Nukalurk Hunter
– Bloodrage Mirelurk Hunter (Custom)
– Mirelurk King
– Mirelurk Deep King
– Glowing Mirelurk King
– Nukalurk King
– Bloodrage Mirelurk King (Custom)
– Mirelurk Queen
– Nukalurk Queen
– Glowing Mirelurk Queen (Custom)
– Bloodrage Mirelurk Queen (Custom)
– Mirelurk Spawn
– Nukalurk Spawn
– Glowing Mirelurk Spawn (Custom)
– Mirelurk Hatchling
– Nukalurk Hatchling
– Glowing Mirelurk Hatchling (Custom)
ENTs:
– Mirelurk Egg
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Features:
– Dynamic parallel ground aligning! (Convar)
– Various bodygroups
– Mirelurks can randomly dodge attacks (Mirelurk-Hunter-King-Spawn-Hatchling)
– Mirelurks can be stunned for 10 seconds (Mirelurk-Hunter-King)
– Gore!
– Ported gib models straight from the game
– Glowing and Nukalurks emit light
– Certain body parts can be crippled on low health (Mirelurk-Hunter-King)
– Mirelurks can block attacks (Convar)
– Mirelurk Queen can throw mirelurk eggs (Convar)
– Mirelurk King has a sonic attack and can cloak
– Mirelurk Kings can swim
– Mirelurks can spawn burrowed (Convar)
– Mirelurk Hunters can stay territorial (Convar)
– Legendary enemy spawns (Convar)
– Legendary enemies mutate on low health (Double the health)
View my progress here [trello.com]
– Mirelurk King gibs
– Mirelurk Hunter gibs
Report any bug to the bug section!
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Check out my Youtube channel!
– Me: Porting models/materials / Coding
– Tensor: Parallel ground aligning code
– DrVrej: VJBase
– Bethesda Softworks: Original assets