Going Ballistic v6.0 by Univ of Baltimore Sim & Digital Ent Prog
Rebuilt stringtables for all maps. Changed finale music to .mp3 to save 25 MB in file size. Remade sound.cache file. Fixed syntax on .nut file for finale. Gauntlet back working on final map and the two pink graffiti textures fixed. Turn on hints if you want them. They are in the map. The campaign is now as complete as it will ever be, but will not ever be final. It is playable from beginning to end and has some small bugs (very few). It is not yet fully optimized in map 5, but now that PCs are much more powerful, this should not be an issue any longer.
The campaign was created by a team of University of Baltimore students as part of a semester-long level design class back in 2011. Permission was obtained from the professor of the class back when this originally posted on l4dmaps, now gamemaps.