Heat Coil Cleaver

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Author: Ryuk239

Last revision: 17 May, 2025 at 02:50 UTC

File size: 7.44 MB

On Steam Workshop

Description:

=====FEATURES=====

[2 New Heavy Weapons]

– Heat Coil Cleaver
Basically a weird combination of a Plank wired with a salvaged heating coil that makes it glow red hot.
Not really geared towards endgame content due to its lack of robot damage, but for everything else, it should prove
pretty strong — especially for exterminating cannibals.

– Mag Coil Cleaver
Sister weapon of the heat cleaver. It drives electric pulses to the coil instead of heating it up, providing a force that
helps deflect incoming strikes.
Pretty well suited for Ancient Lab exploration and maybe some Sonorous Dark/Ashlands.

[1 New NPC]

– Errol:
A semi-independent Machinist who set up his workshop in the Floodlands, scavenging scrap and Old-World tech to
create new experimental weaponry.
He will agree to sell you his prototypes *ONLY IF YOU ARE ALLIED WITH THE MACHINISTS*.
You can also pay him a fee to join the Machinists, provided you have the cats.

[1 New Manufacturer]

– Errol Scav-Tech
The only model in production is V1.05a, which is slightly better than Skeleton Smith weapons (MKIII), both for lore
and balance reasons.
I might tweak it if they feel under/overtuned, so feedback is appreciated!

=====Future Updates?=====

– Might expand and refine Errol’s dialogue package.

– New weapons. but idk…. We’ll see.